The Shaman
First Post
That's not-quite-but-almost as far from the way I enjoy roleplaying games as it gets.While I certainly agree that players are more engaged by enemies/accomplishments made during play than those created outside of it, both have their place in my campaigns.
Then again, my group sees RPG's as both games and a kind of collaborative fiction, so I neither mind a player traipsing into the author-space to create some proper nouns (people! places! things!), nor do they mind if I enter player-space and muck around with their PC's background fiction. Rather, there's the expectation that the line between player and DM will blur.
Fortunately we're not the only two gamers on earth.

For me, if it's something an adventurer is doing, then it is by default and by personal definition the focus of the campaign.This is great suggestion, but sometimes it's just not practical. It's hard to get a group with diverse interests/goals to agree to spend a lot of (real) time and (imaginary) resources on one character's shtick, say like creating a particular Thieves Guild. It's easier to simply 'write it' into existence, outside of actual play. Particularly if the shtick isn't going to be the focus of the campaign, if it's just part of one PC's time in the spotlight.
Again, I like strongly collaborative games, where collaboration takes place in play, in character, and if I'm behind the screen I set that expectation before the dice hit the table, by my choice of system, by my choice of setting, and by discussion with the players before characters are generated.