(I also have to wonder... how is a 1st-level character so important they have hooks?)
I actually didn't mean it hyperbolically at all. Building an organized criminal organization from scratch isn't going to take a lot of in-game time? Even at a relatively abstracted level? I disbelieve the illusion.
Sure, in a game like 3.5, you could just say, "I take the Leadership feat this level, and all my cohorts are going to be rogues. I've founded a Thieves' Guild! Huzzah!" I guess at that point, there's little substantial difference between doing that and pre-creating a thieves' guild as part of your background, though, and saying that you're an apprentice member of it at the start of play.
And if there's no substantial difference, why would anyone object to the one and not the other?
What about it is time consuming? Setting up a base of operations? Setting up a front? Setting up a fence? Finding operatives? Finding marks? Buying off the authorities? In 3.5/Pathfinder I can abstract all of this through Appraise, Bluff, Diplomacy, Gather Information, Intimidate, Knowledge (local), Knowledge (nobility), and Sense Motive rolls. How much time does it take to roll a d20? A couple of sentences of dialogue between the DM and player and some DM arbitration and we are good to go.
So what? The player character never saw that in her mother. That doesn't change her backstory. Her backstory is still intact, word for word.
For that matter, the entire concept of staking out "territory" is already indicative of that, IMO. Isn't gaming supposed to be a collaborative effort, after all?
In this case, her mom turning into a lich is a natural (if extreme) evolution of the player's own concept of the mom as bitter and disillusioned about her family.
Clearly the PC just underestimated the depth of mom's anger.
Which, granted, several of you who have a problem with this scenario have also said that you're not big fans of player backgrounds anyway, so at least you're consistent there.
(I also have to wonder... how is a 1st-level character so important they have hooks?)
So what? The player character never saw that in her mother. That doesn't change her backstory. Her backstory is still intact, word for word.
No you're not. Your strongest objections ignore the obvious example of PCs, which in every edition of D&D since 2000, at least, can go from 1st to 10th level over the course of a couple of weeks of intense dungeoneering. Or less, even.I am a fan of player backgrounds. I'm also a fan of good worldbuilding and reasonable consequences. This is made of fail and openly turns the rules of the world into "Because the DM said so". There is no sort of consistent logic or rule to it.
I have to find a way to use this one.a gelatinous cube wearing a mask and a wig.
At this point, I honestly have to ask; why is this player so invested in keeping her character's mom in this static environment? Why is she so invested in, "this is my mom; this can't possibly be what my character thought of my mom all her life, but my mom was secretly something else."Ahh, so the problem is that the player didn't elucidate her image of her mother clearly enough. What she should have written was:
"My mother is bitter and angry. She is not insane. She is not an arcane spellcaster. She does not have an Intelligence of 15+ and she does not want to become undead. She is also not a mind flayer, an android, or a gelatinous cube wearing a mask and a wig."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.