And for the record, the more experience points you have the more experience points you need to gain a level. The older you are, the more experience (and hence experience points) you have.
For the record, no version of D&D that I'm aware of grants XP to anyone just for getting older, either. False again.
Neonchameleon said:
It's a bad idea. Unless massively foreshadowed.
That would probably be a better way to do it, yes. But your absolute pronouncement isn't so. Lots of folks
like being surprised. That is, after all, why thrillers, suspenses and mysteries are popular genres. False again.
Neonchameleon said:
And I'm the one suggesting things that don't involve completely re-writing the NPC.
No, it's is
new territory that doesn't contradict what was already written. It may contradict the
interpretation of what was already there, but therein lies it's value. False again.
Neonchameleon said:
The player designed the character. At the request of the GM. Not a close relationship now. But certainly one that existed.
I don't even know what you mean by that.
Neonchameleon said:
Bwuh? Not what I said. "Before a GM can re-write significant aspects of the character's past, he should check with the player of the character."
You continually talk about "rewriting" something. Nothing is being rewritten. Quit talking about "rewriting" and maybe we can have a conversaion on the same page. You are haring off after a red herring, and hence your conclusions are nonsensical. False again.
Neonchameleon said:
And once again you are missing the point. If it had been a GM created NPC with a mysterious past who had been the lich that would have been fine - even (or perhaps especially) if they had interacted with the PCs a lot in the past.
No, I'm not missing the point; I just think your point isn't much of one, and I disagree with it to boot. Players don't need to deliberately tell GM's to "hey, create a mystery or surprise out of my backstory sketch" and GM's don't need to go to players, and say, "Hey, if I do this, is this in line with what you had in mind?" In fact, if they do do so, you've deliberately crippled and improverished the gaming environment, because you've ruined and exempted the possibility of running a really classic plotline, i.e., someone the character was close to is now a traitor/villain/something else. That really is a
classic plotline. False again.
Neonchameleon said:
Expand slightly. You seem determined to equate "The DM should not put on his viking hat and tear up the player's work when the player has created the NPC" with "The DM should ask permission to use any NPC."
Put on viking hats? Tear up player's work? I don't see any of that going on at all. I do see a bizarre "The GM should ask permission to use NPCs" though. I certainly don't get that. That's not an accurate description of anything that we've discussed in this thread by way of example. False again.
Neonchameleon said:
And you seem determined to wreck that trust. As was the storyteller I've had (White Wolf) who saw fit to insert dark deeds into my character's own past - and not of the sort of dark deeds he'd have done.
See, now that's just absurd and ad hominem to boot. I haven't wrecked any trust with my players. Quite the opposite; I think my players are, if anything,
eager to see how their characters can get screwed over by something that they didn't anticipate. It's developed into one of the funnest things about our games; we all throw strange curveballs at each other and see what kinds of fun things we come up with to react to them. False again.
Although you kinda tip your hand there; you're equating your experience with a bad Storytelling GM you had once with an entire playstyle. That's quintessential paranoia and lack of trust that
you are bringing to the discussion. Just because you had one bad GM who liked doing something, there's no reason to assume that other GMs who like playing in that same territory are equally bad.
Neonchameleon said:
There's no point submitting background to you on current showing. Because you aren't going to use it colaboratively. You're going to drive a bulldozer over the parts you use and replace it all, keeping only trivial details.
Uh... no. Just plain wrong. False again. You keep making up that strange claim of "replacing" and "rewriting". I don't do any replacing and rewriting. I keep exactly what you write, and build from there. Yet another false.
Your conclusions are mostly all false, as are many of the claims about my playstyle. You
sound like someone with a particular ax to grind against the playstyle, frankly, because you keep falling back on conclusions based on some bad game you had in the past that have no bearing on anything I've described so far in this thread at all.