kigmatzomat said:Ahhh, this is why I love the internet; the comaraderie.
If you want camaraderie, patronise me in normal-sized type.
kigmatzomat said:Ahhh, this is why I love the internet; the comaraderie.
jgbrowning said:I understand your desires for more realistic pricing, but to me changing the bullion ratios to something reasonable is of much greater "realism" concern than items costing less than 5gp being a factor of ten or more off of each other. To me, more people understand the massive, glaring, error that's underlying every transaction. Although It's possible to justify this through abundance levels, it's something that grates heavier upon the average gamer than the disparities in commodity pricing. And bluntly, most gamers don't care about even this easily recognizable error because they quickly get the point that coins are just widgets, although they may never verbalize it.
There's been a long and strongly stated arguement than magic wouldn't create something resembling England/Nothern France
Primarily, I think that's any change on prices for things less than 5 gp isn't of any importance because such precision isn't needed to play the game.
Although I'm completely with you about appreciating a more internally consistant effort in D&D pricing, to me, the problems in pricing that involve players are the important ones.
In this equation, game balance issues are more important than real-life believeability and will always win over.
I think that attempts to rationalize the fiscal system would probably create more difficulties than benefits because, to me and the vast majority of gamers, orders of maginitude errors for things less than 5gp aren't of any concern to begin with. Messing with familiar price structures, however, is concerning.
Sledge said:Hey Agamegos, I would be really interested in a list of your sources. I'm beginning to feel inspired to rewrite the Equipment document....
Agemegos said:The price of copper in D&D is pretty bad, I'll agree: about nine times higher than historical values. That puts copper pans in doubt. But the price of gold (although rather low by mediaeval standards) is within the range of values for the ancient Mediterranean. Neither of these discrepancies seems to me to be as bad as buildings ten to twenty times too expensive, implying rents ten to twenty times too expensive, implying that workers can't afford to live even in a hovel.
Maybe the price of single item isn't important. (But even then, I think you might as well get it right.) But often enough PCs buy inns or provision armies. And then the players whip out a calculator, and next thing you know they have a scheme to get rich quick.
Alchemist said:I am truly curious: What would our two principles in this thread (Agemegos and JGBrowning) suggest to rebalance the price lists (and perhaps wages) away from dungeoncrawling towards a more "real D&D common-folk" pricing?
jgbrowning said:This is my last response on this issue as it seems to be turning into a dead horse. I'll outline my basic ideas for a final time.
You think certain things are cheap because you're comparing the prices to your assumption that D&D prices/labor/costs should be comparable to medieval europe.
CalrinAlshaw said:Out of curiosity, bringing up the cost of Inn's again, why does it cost 12,192gp to whitewash the walls and hang a sign outside the entrance, that is the main style of most buildings that were mid-level wealth. Now, I could see the interior cost being quite high, after all you need beds, tables, chairs, a bar, an entire kitchen to furnish etc. But that still seems extremely high...is the owner buying an innfull of exotic rare woods and commissioning the best crafters for this project?
Calrin Alshaw