How much does your local inn charge?

How much does your local inn charge?

  • 1-9 copper per room

    Votes: 9 4.3%
  • 1-9 silver per room

    Votes: 74 35.2%
  • 1-10 gold per room

    Votes: 70 33.3%
  • 10-100 gold per room

    Votes: 3 1.4%
  • 100+ gold per room

    Votes: 0 0.0%
  • 1-9 copper per person

    Votes: 4 1.9%
  • 1-9 silver per person

    Votes: 29 13.8%
  • 1-10 gold per person

    Votes: 18 8.6%
  • 10-100 gold per person

    Votes: 0 0.0%
  • 100+ gold per person

    Votes: 3 1.4%

I also tend to use upkeep rules rather than try to detail out the exact cost of each night at inns and each meal that is eaten.
 

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I pay a lot or a little, depending on where the inn is, what time of day/year it is, whether I look wealthy or not, or whether I'm male or female. From 5 silver a night to 2 gold, to as much as 8.. And we use a Silver based system with 100 Sil to a Gold. It can get quite 'spensive.

You can get hit up on extra charges, like food and drink, baths, a warm vs. a cold bed, and no questions asked. You pay extra for no questions when 2 women, a man and a dog all share one room, but that was a place called the Cat's Whisker, and they tend to charge more for the time you spend not sleeping.

- Kemrain the Innocent Of All Charges.
 

Sometimes I do not worry about it at all and let it be part of "upkeep", but sometimes I have a very unique inn, or the situation the party might be in depends upon where they stay. In those instances I play out the inn selection and the room selection complete with paying for it. If one party member is too stingy to pay for a room, they may opt to sleep somewhere else and so won't be present for an encounter or able to obtain information they might be able to get had they stayed there.

It is typically 1-10 sp depending upon the quality, the size, if it is a private room etc., but since I use a silver standard, I responded with 1-10 gp as that is what it would be if we used the regular gold standard of the PHB.
 

It varies widely, depending where the inn is.

On average, though, it would be about 2 gp/person/night for a room that fits 2 - 4 people.

It can vary by as little as 5 sp/person for a night in a common room, up to 50 gp+/person/night for a private suite in the best inn in the capital city. Inns in well-populated cities are closer to the average than village inns in the middle of nowhere (which averages about 6 gp/person/night).
 

Typically 1 GP will get you 1 room, 1 meal, and 1 animal kept in the stable. Additional services cost more. A particularly poor area might charge onyl 5sp. In a wealthy district, or if there is a lot of demand, prices may double.
 

If you follow WotC/TSR adventures style, then your character will shortly have too much money to worry about the cost of an inn. In my adventures, there isn't much money around. Most inns are just a hall with a fire for a few coppers. Real bedrooms go for a few silver coins. There isn't much place for an inn charging gold pieces as nobles are not famous for using inns at all.
 


Generally I would fold the cost of staying in an inn into general upkeep costs, unless the party is very cash poor (that's happened before now, where the money has been spent down to the silver piece level just to buy a specific item).

Of the games I have played in, most DMs do have a tendency to charge too much. Now it's not suprising that wealthy-looking adventurers get marked for higher charges. But even so, you have to wonder how large a market there is for an inn that charges 1 gold piece a night for the common room! One DM did a nice job of letting the characters find the really luxurious inns for when they'd done very well. In large cities there are a few exclusive places that cater to the adventurer or noble type crowd, no questions asked. There, a suite (with servants) costs up to 100 gold per night, and meals with rare foods and luxury wines can come in at 50 to 200 gold per head. No-one was ever forced to use these places, but it was a nice luxury for the party to live it up for a few days after escaping a really dangerous dungeon.

Also playing Ars Magica I did some study about real inns of the medieval period. The first point is of course that they only exist where there's a steady market for their services. Pilgrim routes particularly would have inns of various qualities. One thing I found interesting is that by no means were people expected to sleep on the floors, even in common rooms. Often inns would keep large beds, which would be put down at night. People would sleep four to six in a bed, which was helpful as it kept you warm at night. Oh, and few could afford garments to sleep in so you got to know your neighbours rather well! :) I try and remember some of these things when running D&D. But I accept that it's a different world and there is a greater market for the services of inns, if only because there is more cash wealth and more people travel.
 
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Ron said:
If you follow WotC/TSR adventures style, then your character will shortly have too much money to worry about the cost of an inn. In my adventures, there isn't much money around. Most inns are just a hall with a fire for a few coppers. Real bedrooms go for a few silver coins. There isn't much place for an inn charging gold pieces as nobles are not famous for using inns at all.

Really? Nobles and merchants are the main users of inns' private rooms IMC, along w wealthy mercenaries ("adventurers"). Of course the nobles will stay with other nobles when available, but travelling from castle X to castle Y if it's more than a day's journey they'll stay at inns along the way.
 

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