Hjorimir
Adventurer
I LOVE a good dungeon crawl if it is put together well. All too often DMs get very lazy with dungeons where rooms are furnished with nothing more than a pile of furs for monsters to sleep on and maybe a chest.
A good dungeon should have both a logical theme and ecology as well as some interesting characteristics that make the players think. Thinking players discuss and that leads to role-playing (which I'm a big fan of).
I voted 30% thinking pure dungeon as opposed to site-based encounters. If that was the intention, I would have said more like 70% with 30% random encounters.
A good dungeon should have both a logical theme and ecology as well as some interesting characteristics that make the players think. Thinking players discuss and that leads to role-playing (which I'm a big fan of).
I voted 30% thinking pure dungeon as opposed to site-based encounters. If that was the intention, I would have said more like 70% with 30% random encounters.