Sounds good.That works out well. I decided on 500 gp at the moment based on what little I could find. That allows the buyer to re-sell for a profit.
There are! Items have rarities, and those rarities have large price ranges.Regardless of the intentions in 5e, there's no way something like that wouldn't be bought and sold, so guidelines would really be helpful. It actually gives the group just enough to buy passage to somewhere they need to get to, so it works out well.
I don't see an issue with selling it off, and there's nothing wrong with just doing the transaction and hand-waving it, but I'd take a moment to consider who might have enough wealth to buy something like this. If common professionals are making something like 1 gp per week/month/whenever, you're looking at really well-to-do individuals with the spare cash to take this off the PC's hands (and what are these individuals going to think of PCs if they are essentially mercenary vagabonds or heavily armed freeman?); if its other adventurers, consider they'd only be as reliable as the PCs are if they were in the same situation. Finally, the tax man might overlook the party's antics out in the barren wilderness, but doing a 500 gp sale in town is probably going to garner some attention.That works out well. I decided on 500 gp at the moment based on what little I could find. That allows the buyer to re-sell for a profit.
Regardless of the intentions in 5e, there's no way something like that wouldn't be bought and sold, so guidelines would really be helpful. It actually gives the group just enough to buy passage to somewhere they need to get to, so it works out well.
I know. Think of the opportunity lost.All this discussion makes me think of a moral quandary that might be fun to explore. What if, during the sale and negotiations, the party discovers that they are selling the Wand to a thieves guild that plan to use it to knock out some guards to rob a castle, or an assassin doing much the same?
Then your 500gp was pretty spot-on, taken as an average price that it's worth. I absolutely agree that while it's always nice to have stories built in to every little thing, sometimes a writer's gotta kill her babies. Sometimes you just have to move on with the story you're telling. Trading it for passage and a bag of coin (worth a total of 500gp) ought to do it.I didn't want to spend a lot of time on it. They're rather desperately trying to find out why someone is trying to kill them (or one of them, at least), and I don't want to throw a wrench into the momentum. The person attacking them (and her henchmen) made a tactical error leading to their escape. They came across one of the henchmen out searching for them (the henchmen were armed with Wands of Sleep because they needed to take down a large group of bystanders). The group killed him and took the wand. Selling the wand lets them buy passage on a ship to their destination rather than spending a couple more weeks on the road, and makes them harder to intercept. So, it was a good idea...I just was trying to get a handle on if it was enough for passage and how much they might have left.
The wand ought to be an Uncommon Magic item, which the DMG lists as costing about 500gp to craft. So someone ought to pay anywhere between 250gp and 750gp

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.