Its especially obnoxious in this case because theyYeah, it's strange when the designers stubbornly stick to their guns with a decision when there's a lot of need/desire for change. Obviously we don't all agree on what those needs are, but in this case... anyone who didn't want the buying and selling of items could easily not use it. The downtime rules (spread across two books work, but they are not very clear on exactly how they work without a lot of head-scratching, IMO.
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Part of the issue is the fact that it can break the economy, which is already pretty questionable in D&D to begin with. I believe Eberron has done a good job of making it work, but I'm not informed enough to know for certain.Regardless of the intentions in 5e, there's no way something like that wouldn't be bought and sold, so guidelines would really be helpful.
I agree - that PDF is well-reasoned.There is a free Sane Magic Item cost pdf out there. Pretty good and has sensible reasons behind stuff.
Wand of Sleep!
LOL! I initially read Wand of Sheep! Imagine: cluttering caves, corridors, paths, roads and bridges with hoards of summoned sheep to foil the movement of foes!j/k
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