Infiniti2000
First Post
Well, are the treasure parcels the upper bound? If you hide any part of the treasure parcels, then on average your party will never reach the total of the treasure parcels (unless you design more into your encounters). The idea is that you would design your adventures with more in an effort to make sure the heroes get treasure about equivalent to the parcels.
So, the rule that we're looking for to counter keterys's post is whether the treasures parcels are billed as "upper bound", "guidelines", or something else. I don't have the book with me, so I can't comment on it yet and can't remember off-hand what it said.
One thing I have noticed in practice and by reading many adventure logs and posts is that if the adventure is designed with more than standard treasure (allowing for some missed treasure while trying to provide a balance), then the players will search high-and-low for that treasure. Unfortunately, that's not always that fun so I'm not sure it's a good thing.
So, the rule that we're looking for to counter keterys's post is whether the treasures parcels are billed as "upper bound", "guidelines", or something else. I don't have the book with me, so I can't comment on it yet and can't remember off-hand what it said.
One thing I have noticed in practice and by reading many adventure logs and posts is that if the adventure is designed with more than standard treasure (allowing for some missed treasure while trying to provide a balance), then the players will search high-and-low for that treasure. Unfortunately, that's not always that fun so I'm not sure it's a good thing.