Iron Sky
Procedurally Generated
When I'm running games, I assume (perhaps incorrectly) that the designers balanced 4e's system on the assumption that the party receives treasure equivalent to the amount denoted in the treasure parcels section every level. No more, no less.
Based on that assumption, if the PCs miss some hidden treasure, that treasure "respawns" elsewhere so I don't short-change the players. If they level up before they receive all the treasure, then I add what they missed to the next level's treasure. If I give out too much treasure, then I borrow from the next level.
Based on that assumption, if the PCs miss some hidden treasure, that treasure "respawns" elsewhere so I don't short-change the players. If they level up before they receive all the treasure, then I add what they missed to the next level's treasure. If I give out too much treasure, then I borrow from the next level.