Leatherhead
Possibly a Idiot.
Interesting. How do you limit the use of Healing Word, Cure Wounds and other in-combat healing spells in your campaign?
I'm fortunate enough to play with a bunch of people who also dislike combat healing, for various reasons. They tend to ignore such abilities unless someone is going to die on that turn, and even then they gravitate to potions. Out of combat healing is so abundant that we have been toying around with just auto-healing to full HP, and using Exhaustion and/or Wounds to breed some kind of lingering consequences for fighting. However, I'm still looking for some true in-combat mechanical solutions for defensive support classes, that doesn't turn the game into tickle fight or a war of attrition.