D&D 5E How much homebrew material do you use?

How much homebrew stuff do you use?

  • Loads of it

    Votes: 41 59.4%
  • Some, occasionally

    Votes: 23 33.3%
  • None: official stuff only

    Votes: 5 7.2%

Morrus

Well, that was fun
Staff member
By home-brew, I mean stuff you made yourself for your own game, not material published by a third party.
 

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Are you counting a custom campaign, a campaign world, or houserules as homebrew for purposes of this poll? Or are you only using the term to encompass new races, classes, feats, spells, and other discrete mechanical elements?
 

I run a campaign for my children. The only thing that is homebrew is the world itself. My children help me with it by naming places and describing them to me of How they think they look. Then I use adventure modules (because I don't have a lot of personal time AND I'm lazy) and adapt them to the world.

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I run mostly Eberron, but I constantly tinker with mechanics. Nearly every monster or enemy is a unique creation. I have also revamped many of the classes, feats, and spells. I just about recreated the Artificer from the ground up, have my own version of warforged, shifter, and changeling, and a number of new archetypes, feats, and spells.

EDIT: Oh yea, I forgot I make unique magic items and boons to grant my players, a different HP system, changed the way critical hits/fumbles occur, and include my own version of action points.
 

No homebrew. I don't have the interest in homebrewing my own stuff as I enjoy the official content and haven't felt the need. I have reflavored things, however.
 


I voted Some. I use my own setting, tweak stuff, make up magic items, fiddle with monsters so they fit the campaign, etc. Most of the nuts and bolts of mechanics stay the same, though, for things like classes, spells, skills, and feats.
 

Lots of it. Then again, seeing as how I create stuff as a hobby, it's to be expected ;)

I'd say about 5% of PC stuff (classes, races, options, etc) are homebrew, and about 75% of adventures/campaigns are homebrew
 


My world is homebrew, my adventures absolutely homebrew. Monsters and magic items are frequently homebrew. NPCs are homebrew.

I might homebrew a spell or two during a campaign, usually with the intention of torturing PCs with it and then them getting it themselves. :)

I stick to official classes and races unless my setting has a need for change, though I reskin without changing mechanically all the time.

I will house rule, lightly to correct rules, more heavily if I'm going for a specific world feel.
 

Into the Woods

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