Well, if you strictly adhere to the CR system and the theory behind it, take a look in the NPC section of the DMG.pbd said:How many magic items and, of what power, should a character have? This is just curiosity on my part.
For sake of an example take a fighter of Level 4, 8, and 12. How many and what kind/power of items should he have?
pbd said:I don't have the DMG. I am just a lowly player wondering what a character might have.
pbd said:Fighter at level 4 8 12
The answer is "whatever the DM wants you to have". It will never, ever be the same for different groups (even for different campaigns!). Thus, as others mentioned, there is no answer to your question.pbd said:I don't have the DMG. I am just a lowly player wondering what a character might have.
Agreed. About you that you might care about is that it is similar to the rest of the PCs in the party -- so no player outshines another based on their stuff.arnwyn said:Being a player, you shouldn't worry about it too much.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.