As a kid of 11-12 years old when I discovered RPG's and one who was NEVER excited about (and on some level was afraid of) math? RPG's helped me get over my fear of it. So much so that once I became comfortable with adding and subtracting relatively quickly in my head, multiplying and dividing were next. I played Basic then Advanced (1st then 2nd ed) D&D, Star Frontiers, Top Secret and Marvel Super Heroes (FASERIP). We graduated on to DC HEROES, Traveller, TMNT & Other Strangeness and Champions 4th Edition.How much math skill can an RPG expect from its players?
Really? Wikipedia describes arithmetic as "an elementary branch of mathematics": Arithmetic - Wikipedia. And Oxford Languages vis Google says that arithmetic is "the branch of mathematics dealing with the properties and manipulation of numbers."And also let us be crystal bleeping clear about this: arithmetic is not mathematics. Not in any sense of the word whatsoever.
Wikipedia, where lies go to become the truth.Wikipedia
And Oxford Languages is lying too?Wikipedia, where lies go to become the truth.
I use math as most most people do as general terminology because I figure most people here understand what I'm saying BUT if we're going to be accurate, Arithmetic IS a subset of the overall discipline of Mathematics. It just deals with exactly the type of basic calculations that I'm talking about, like addition, subtraction, division and multiplication.And also let us be crystal bleeping clear about this: arithmetic is not mathematics. Not in any sense of the word whatsoever.
I've always thought of it as Plusfinder.Using hyperbole to deride games like Pathfinder (MATHFINDER? REALLY?) . . .
Thanks for clarifying your "literally." I will take a little issue with the above point, since I am concerned about people using devices at the gaming table. A calculator, capable of only mathematics (and Tetris), would make me feel better. It's great for a player to be looking at a character sheet on the device, or bringing up inspirational artwork to increase immersion, but the player across the table just sees the swiper as someone on Zuckbook or TikTok.You can LITERALLY (VERBALLY) ASK your phone (if you have siri) to do a calculation for you and it will GIVE you the answer.
I can get behind a multi-d6 fireball. Hollywood rightfully treats fireballs as epic events.* They should take a little time but hopefully not effort. I'm not as concerned with the math and helping of the math occurring as the effect that it has on immersion. Yes, it's an RPG and yes, people have varying degrees of afantasia (taking a stab at what a fellow ENWorlder has, not being able to imagine things). But time spent doing math, talking to a fellow player instead of PC, checking rule books for bonuses or rules, etc. is not something that becomes part of the cool story (bro) that you tell people afterward.The one thing that might be valid are adding a bunch of dice together from dice pool games and massive D6 damage dice. But that's where help from your teammates or fellow players come in.
. . . And in the case of those who are legitimately scared of or have issues with math? Calculator. Or seek assistance from a player who is less afraid of math. We're all here to help each other and have fun anyway right? I used to BE that kid who wasn't good at and to an extent was afraid of math so I GET IT.
Well, in one sense of the word, it is. But why the clarification?And also let us be crystal bleeping clear about this: arithmetic is not mathematics. Not in any sense of the word whatsoever.
Wisdom here. Although it seems like a digression, a point can be made about minimizing math usage if a game would just not use numbers as an indicator of progress. What if being higher level meant you used your combat roll against a giant instead of against the goblin? Smashing the goblin doesn't require a roll when you're sufficiently advanced. Character advancement can mean taking on greater challenges, not greater math problems.Well, it more depends on what you mean by the "for nothing" part. Take D&D as an example. In both 4E and 5E the leveling math, the bonuses you get, skills you gain, stat bonuses, etc, are all for nothing in the sense that the monsters advance at exactly the same pace as the PCs, so you're not gaining a thing.
Robert and Virginia Heinlein once spent a weekend working out an orbital trajectory (on a sheet of butcher's block the size of a tabletop) just to inform a single sentence in Space Cadet. Now that is dedication to one's art.But time spent doing math, talking to a fellow player instead of PC, checking rule books for bonuses or rules, etc. is not something that becomes part of the cool story (bro) that you tell people afterward.
Wisdom here. Although it seems like a digression, a point can be made about minimizing math usage if a game would just not use numbers as an indicator of progress. What if being higher level meant you used your combat roll against a giant instead of against the goblin? Smashing the goblin doesn't require a roll when you're sufficiently advanced. Character advancement can mean taking on greater challenges, not greater math problems.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.