Grogtar said:
If realism in mining is what you are going for the out and out of it is that dense veins of metal do not occur near the surface. Barring any insanly abnormal tectonic activity very little ore will be available on the surface.
Well, thats where the DM told us it was... so I guess there must have been this tectonic activity of which you spoke.
Grogtar said:
When you say you have "Invested" heavily into mining equipment what do you mean ? How much infastructure do you have on site? Do you have a on site blacksmith expert to smelt and refine it ? If not you are going to have 100 pounds of of raw ore to 5 pounds of useable ore. An expert miner is going to have about a 20 in mining, what does your character have? Was he raised by miners, or did he live in a mining community all his life? Chances are your character as a fighter has NO IDEA how to get all this ore out, whats required or the process involved.
My character plans to buy a hundred or so gp worth of mining equipment, things equvalent to wheelbarrows, shovels, picks, etc... as well as items with which he can build a forge nearby. He has no ranks in mining, but it doesn't take a genius to think: Metal in rock, chop up rock, take metal out. My character does have ranks in smithing, so refining the metal out of ore should be right up his alley. He was raised by a clan of earth elementals and is half earth elemental himself. An understanding of something like mining might have been picked up from that upbringing.
Grogtar said:
Also dont count on using a burrowing speed to help. Burrowing does NOT equal mining. Mining has to be slow, methodical and carefull. Burrowing is like a dog digging a hole. Moving earth and Mining are totally different. Just digging a hole is easy - to mine you are going to need tools, infrastructure and labor.
I didn't plan on Burrowing helping any. The DM is giving me an ad hoc synergy bonus. His belief, apparently, is that digging through the earth might give me insight to this operation.
Grogtar said:
I hate to rain on your parade but if you want to make a fortune on mining become a mining magnate and reture your adventurers boots. To mine this is going to take time, lots and lots of time. Mining is a slow going process, you can easily ruin the better ore deposites by hasty action and bad digging. You need to carefully excavate delicate ore deposits and mithril veins.
I don't want to make a fortune. I just want to make a breastplate. Once I have that, if there's some mithral left over great. If not, there's still this whole continent I have to save. Mithral can wait.
Grogtar said:
I do have a hard time beliving that you can have a rich mithril vein so close to the surface. Mineral deposits just dont happen that way. What is it, a 5 mile long cliff face ? Its really stretching the believeability.
Yeah, I felt the same way about the swarms of mind-burrowing beetle constructs that attacked my party several weeks ago.
Grogtar said:
This is like finding a gigantic diamond mine in the middle of the california wild lands and nobody has ever seen it, and those that did dont want it.
Well, actually, it's exactly like finding a giant mine in the deepest reaches of the African jungle, in medieval times.
Grogtar said:
If you do this realise you will destroy the economy for Mithril for a very long time. Dumping that much "Rare" metal into the economy even on a global scale its going to annihilate it. You will probably make many enemies and drive the price of Mithril down for decades, if not permanently. With what you have described its MILLIONS of GP worth of rare and valuable materials.
I don't think my breastplate will destroy the economy. Enchanting it to do that would require a lot more wealth than I'm willing to mine.
Grogtar said:
I'd just comment on how nifty it is and pass on by. Maybe sell the information to an actual Mining Mogul. But really, if you want to be a miner, roll up a level 10 expert and be done with it. If you want to RPG a campaign about bieng economic giants, go wild. But if you want to be an adventurer, then this is really too far out. Just beyond the scope of adventuring.
Adventure can be found anywhere... The great thing about adventuring, especially in a game like D&D, is that there is no limit to its scope. Becoming a mining mogul, and being hunted down by corporate assasins or being attacked at the mine by hordes of disenfranchised miners or being set upon by the army of a greedy nobleman could be great adventuring.