Desdichado
Hero
Preparation, of some form or another, is a major part of the hobby for me. Although I don't typically spend much time preparing "modules" or adventures, I love to tinker around with setting details in my spare time.
For what it's worth, congratulations on moving.Psion said:Between work, moving, and new baby issues, I've been crazy busy.
Righto; I could use more time on the crapper looking over potential encounter stats myself -- I occasionally find myself wondering what some foe's special abilities are supposed to do exactly.Rel said:I'd probably break it down like this:
5 hours a week "getting inspired" (basically reading ENWorld for about an hour a day)
1-2 hours a week going over the rules for the particular bad guys I think they'll be facing and organizing their tactics (most of this time is spent on the crapper with Monster Manual and PHB close at hand).
1/2 an hour typing out story oriented stuff
1/2 an hour writing up the "combat cards" (basically the 3x5 initiative cards that have the bad guys' stats on them)
1 hour reading and replying to various e-mails from the players.
So I guess I'm looking at 8-9 hours of prep time each week. That sounds like a lot until you consider that over half of it is just dorking around on the boards.
I think the time I spend going over the bad guys abilities is particularly well worth it as is writing out the cards. It shows in the the good tactics of the enemy (in cases where the enemy is smart enough to use good tactics) and I get to reuse the cards pretty frequently. Plus they speed up combat tremendously since I don't have to refer to the books as much.
Emiricol said:To answer my own question:
For me, I play once each week. I do perhaps 15 minutes of prep time unless the party is facing the BBEG that week (in which case it is more like a couple hours).
Of course, I play online via OpenRPG, so a lot less happens in a session nowadays, but even when I did tabletop DMing I rarely had much prep time (but a lot more than "none to speak of").
When I DM I generally do it on the fly. My players and I come up with the story together. That's not a great description of the process, but it is nice and short![]()
I haven't found that PC interactions suffer, and the plot is usually good. My players think I am a lot better DM than I do. Go figure :/
Joshua Dyal said:Righto; I could use more time on the crapper looking over potential encounter stats myself -- I occasionally find myself wondering what some foe's special abilities are supposed to do exactly.
I guess the mechanics of the game bore me somewhat, so I don't spend quite as much time on them as I should. My bad.