chriton227
Explorer
If you're willing to play alignment tricks, you can get even faster with core 3.0. Monk 18 for the 90' move, change alignment to Neutral (ex-monks keep their abilities), Barbarian 1 for fast movement +10' gets you to 100', doubled to 200' by the Boots of S&S, then Run and Haste for the x7 gets you to 1400' per round, or 159mph.
There is a splatbook speed trick that an old player of mine used, the Drunken Master prestige class granted a base move of 50' regardless of race and the ability to charge in a non-straight line (and without having to take the shortest path to the target). He had a dwarven fighter/drunken master (with appropriate level dips) with a ring of jumping and boots of striding and springing, he could charge 200', his minimum running long jump was over 100', and his running high jump was over 30'. He was like a dwarven super bouncy ball.
There is a splatbook speed trick that an old player of mine used, the Drunken Master prestige class granted a base move of 50' regardless of race and the ability to charge in a non-straight line (and without having to take the shortest path to the target). He had a dwarven fighter/drunken master (with appropriate level dips) with a ring of jumping and boots of striding and springing, he could charge 200', his minimum running long jump was over 100', and his running high jump was over 30'. He was like a dwarven super bouncy ball.