How much technologywould you allow in a non-steampunk setting?

Which would you allow in a non-steampunk setting?

  • Firearms

    Votes: 54 63.5%
  • Railways (whether magically powered or not)

    Votes: 25 29.4%
  • Printing

    Votes: 56 65.9%
  • Airships/Zeppelins (whether magically powered or not)

    Votes: 47 55.3%
  • Ornithopters

    Votes: 19 22.4%
  • Mechanical computers (e.g. difference engines)

    Votes: 12 14.1%
  • Large scale machinery (such as pumps and lifts/elevators)

    Votes: 45 52.9%
  • Long distance communication (such as Terry Pratchett's clack towers)

    Votes: 23 27.1%
  • Small scale machinery (such as watches and clockwork devices)

    Votes: 47 55.3%
  • Complex answer explained below

    Votes: 13 15.3%
  • None. Any of these would make something steampunk

    Votes: 7 8.2%

I'm running a PBP here with late-1800s tech in my Victorian Eberron game (see my signature for link), and I'd say the rebuilt post-Cataclysm Khorvaire I've constructed is rather less 'steampunk' than standard Eberron, despite widespread firearms, actual railroads, and a telegraph line from Flamekeep to Sharn.
 

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I'd put in the printing press and large-scale machinery.

As a low-tech printing press needs only moveable type and ink, I think it would be fairly easy to include one. An innovation and oddity in a campaign of mine, its use wouldn't be widespread since most folks are illiterate.

Since I love me some trebuchets, Roman aqueducts, and the idea of Archimedes' ship-grabbing-and-throwing weapons, I'm ok with huge feats of engineering.

MoogleEmpMog said:
Unless by "fantasy" you mean tired Tolkienesque tropes that were the way they were for narrative and ideological reasons in the Lord of the Rings and have been unblinkingly aped by unimaginative fantasists since.
Contempt much?
 

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