How much trouble are my party in?

MerricB

Eternal Optimist
Supporter
Last session, the paladin of our group fell prey to a werewolf's bite and succumbed to the moon frenzy; she's no longer a playable PC (and there's no way of curing her).

For Sunday's session, the Fighter of the group will be absent, so the group will be entering the second level of the Pyramid of Shadows with the following party:

Longtooth Shifter Ranger 8 (two-weapon) -- striker (replacement PC)
Elf Warlock 9 -- striker
Goblin Rogue 8 -- striker (Splug!)
Eladrin Wizard 8 -- controller

The session will be fascinating. The Ranger will have to be the de-facto Defender, I guess, but with 65 HP and an AC of 22, can he do it? Possibly not. Certainly the party will be hitting hard, but so will the monsters!

What do you think?

Cheers!
 
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With no defenders and no leaders - and assuming the paladin had been playing double duty as the healer - I'd say they're in for some hurt. How much hurt depends on whether you shuffle things to accommodate the composition of the group.

(Reading your thread title gave me a headache.)
 

they will have to hope for initiative to be on their side, as well as some lucky dice, and tactical positioning to be the ones doing the surrounding (rather than getting surrounded themselves).

just my guess ... (i'm not familiar with that particular module)
 

With no defenders and no leaders - and assuming the paladin had been playing double duty as the healer - I'd say they're in for some hurt. How much hurt depends on whether you shuffle things to accommodate the composition of the group.

I'll be scaling the encounters down to handle four players, but not much more than that, I think.

(Reading your thread title gave me a headache.)

Sorry about that. Is it better now?

Cheers!
 


They might be ok.

[SBLOCK]The first fight they're likely to hit involves monsters who make everyone nearby, including each other, make their melee attacks against random adjacent creatures. This includes allies. There is a fair chance that the monsters will injure themselves as much as they injure the players.

One of the later fights can be talked through- the one with the town of crazy people. My group bypassed it entirely, because no one there attacks on sight. They refused to rest in that town, and refused to pick a fight. So... roleplaying, no fight.

The solo in the region, the abomination, won't be much affected by a defender. They might wish they had a fifth person, though.

The one that may be the biggest problem could be the region with the fleshy walls and the cyst like creature pumping the air with poison. They may wish they had a leader if they don't logic their way through quick enough and stop the toxins before they take too much damage.[/SBLOCK]
 

Sorry MerricB but unrelated question. A party is in trouble right? Not are in trouble?

So you are just entering the second level? Well the way you scale down the encounters (which monster you remove I guess) can be used to help the party a bit. I guess that means you are running T1-T5 (well probably not all of them).
From T1 remove a mangler. If you want to make it even easier remove both manglers and add a beserker.
From T2 I'd say you can drop both creatures a level.
T3 is probably the hardest. I'd say remove one of the destrachans.
T4 my advice stays the same here, remove a mangler.

Make sure some of the treasure your players get are potions. If there is no parcel available remove one from later and give them some, they will need them.
 


Perhaps this is a silly question, but why is there no cure?
I've been wondering that too, my dragonborn PC got exactly the same going through thunderspire, it lead to an amazing fight going into the Big V's place as he lost control just at a key moment in the fight with the zappy pillars and summoning circle, then he regained enough sense to take out one of the main guys.

I'm going to assume its an in character reason or that you've changed the conditions of the disease, because the Wizard should be able to grab the ritual and stand a good chance of not killing his mate while curing him.
 

Maybe the wizard did not pick this ritual to learn, it's an 8th level ritual so he only autopick it at 11. Maybe they never got a scroll of it. Maybe they have it but are unable to restrain the paladin (An unwilling subject).
 

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