...to add a feature to an item, a sword for instance, that granted the weilder a feat? The feat I am looking to add into a weapon is power attack.
I tried to look this up in the DMG, but it seems that there is no rule in there for adding a property to an item that grants the weilder a feat.
On a realted note (and where this is coming from) the DM has given each player a 40,000gp item. It can be anything we want, as long as we stick to the DMG and not draw any info from any of the splat books.
So far I have a +1 Holy Adamantine Undead Bane Bastard Sword. The campaign is undead heavy, so this will be custom tailored to battle undead.
After everything is added up it comes to 35,335gp, which leaves 4665 gp to spend on the item. If possible it would be really nice to be able to add in the power attack feat so that this sword and it's weilder can dish out as much dmaage as possible.
The best I have right now is to add Divine Favor (CL12) 1/day to grant me +5 to atack and damage for 1 minute, which would run 4320gp.
So if the idea of adding a feat to the weapon costs too much, than what other good ideas are out there for maxing out this weapons potential? Any input is much appreciated.
I tried to look this up in the DMG, but it seems that there is no rule in there for adding a property to an item that grants the weilder a feat.
On a realted note (and where this is coming from) the DM has given each player a 40,000gp item. It can be anything we want, as long as we stick to the DMG and not draw any info from any of the splat books.
So far I have a +1 Holy Adamantine Undead Bane Bastard Sword. The campaign is undead heavy, so this will be custom tailored to battle undead.
After everything is added up it comes to 35,335gp, which leaves 4665 gp to spend on the item. If possible it would be really nice to be able to add in the power attack feat so that this sword and it's weilder can dish out as much dmaage as possible.
The best I have right now is to add Divine Favor (CL12) 1/day to grant me +5 to atack and damage for 1 minute, which would run 4320gp.
So if the idea of adding a feat to the weapon costs too much, than what other good ideas are out there for maxing out this weapons potential? Any input is much appreciated.