How much would this item cost


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Lord Pendragon said:
An even more experienced DM might inflict the PC of a player who asked for this with a particularly nasty supernatural disease that cannot be removed.
I was hoping you were gonna delete the text "PC of a" from that sentence. :lol:
 

The first Red Flag is that the spell effect itself leaves some ambiguity about what a "continuous" version would mean. The problem is the spell does not have a duration in the normal sense, for it dissapates completely when used once.

So what is a continuous True Strike? When I use it, does it become non-magical? I would probably allow such an item for 8000 gp with that interpretation -- a very expensive but powerful "potion".

The bottom line is you should not be too literal when creating new magic items. The formulas tend to give prices that are too low for 1st level spells and too high for higher level spell IMO. Keep that in mind.
 

i agree that an item that grants continuous True Strike is overpowered, but...

what about a Wand of True Strike?

50 charges, and at caster level 1, only costs 750 gp :lol:

i guess that's balanced by the fact that it requires a standard action to activate, but still, seems like it could be a dm's nightmare :)

messy
 

messy said:
what about a Wand of True Strike?

i guess that's balanced by the fact that it requires a standard action to activate, but still, seems like it could be a dm's nightmare :)
And the fact that the only folks using it will be the wizard, sorcerer, or bard/rogue with a high UMD.
Infiniti2000 said:
I was hoping you were gonna delete the text "PC of a" from that sentence.
:p
 

I was going with the spell effect part of magic item creation. x 2000 gold multiplier for use activated/continous, and x 4 if it is measured in rounds.

I have decided previously not to allow it to be ever continuous (+20 to all attacks), and only use activated.

When it is used activated, you would spend a round activating the spell, and after the first attack it would have to be re-activated again.

First attack would be at +20, the second and so on attacks would be at normal progression.

So does 8,000 gp seem to be more reasonable, if you require it to be activated before using it, and it only affects the first attack, just like the spell.

I'm looking at the idea of making weapons/armor with spell effects built in.

Swords and armor that let you cast certain spells/day, spells activated, etc..

Maybe a wizard carries a +1 flaming burst staff that allows you cast some fire spells a certain amount per day.
 

yipwyg said:
So does 8,000 gp seem to be more reasonable, if you require it to be activated before using it, and it only affects the first attack, just like the spell.

I'm looking at the idea of making weapons/armor with spell effects built in.

Swords and armor that let you cast certain spells/day, spells activated, etc..
One problem with this approach is that you are breaking the "market modifier" rule used in weapons/armor. Other books have already taken up this precedence, sure, but only do so with extreme care (though the core rules do this a lot with armor). There's a maximum limit on weapons/armor for a reason so when you intentionally create a loophole like that (obviously to minimize costs and remove the so-called "+10 limit") you need to realize the long-term effects. Fwiw, yes I call into question all of the non-market modifier enhancements.

8,000gp for unlimited, use-activated (standard action) true strike is still underpriced. True strike is even less than 1R/L, so maybe x4 is not enough. Moreover, it's a personal range spell, clearly made so to limit its effectiveness. If I were to toss out a number, perhaps 20K for 3/day would acceptable.
 

I would say if the item still required a standard action to activate it would be more reasonable. True Strike is nice, but when your only getting it once every other round (especially once you have iterative attacks) its not so bad.
 

Infiniti2000 said:
8,000gp for unlimited, use-activated (standard action) true strike is still underpriced.

The Bow of True Arrows in Sword and Fist was, admittedly, spell trigger, but it was even cheaper...

-Hyp.
 

One problem with this approach is that you are breaking the "market modifier" rule used in weapons/armor. Other books have already taken up this precedence, sure, but only do so with extreme care (though the core rules do this a lot with armor). There's a maximum limit on weapons/armor for a reason so when you intentionally create a loophole like that (obviously to minimize costs and remove the so-called "+10 limit") you need to realize the long-term effects. Fwiw, yes I call into question all of the non-market modifier enhancements.

ok forget weapon/armor.

How about an emerald that gave you the ability to cast true strike at will, standard action to cast it.

I do not see why one can not create an item that mimics a staff but is not itself a staff, or a ring for that matter.

WOTC has the item creation feats as craft ring/craft staff etc...

Other companies have said that this is perhaps not a good way to do it, and have made feats called craft single use item, craft continous item etc..

Most of the WOTC weapons I have seen are all +1 flaming swords, etc...

What about creating intelligent weapons, or those that existed back in the day.

Weapons that not only gave you bonus to hit but also spell like abilities

Instead of just a plain +1 platemail, how bout something called Missileblocker, +1 platemail that lets you cast shield once per day.
 
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