Thaumaturge
Wandering. Not lost. (He/they)
IME, the chance of success in 4e is more typically in the 60-70% range.
There are studies (which, IIRC influenced the design of 4e) that indicate that the "ideal" rate of success for games of chance is around 66%. Raise the odds significantly above that and people get bored; drop it significantly below and folks get frustrated.
I think that the designers of 4e took that to mean that on every roll, or almost every roll, there should be a ~66% chance of success. Hopefully, with their attention turning to the adventure, they will see we want to succeed at ~66% of our tasks, but some tasks can have a 33% and some can have a 99%, if it averages out to about 66%.
I, personally, want various challenges to challenge me at various difficulty levels.
Thaumaturge.