How often are PCs raised?

What percentage of your PCs have been revived in a D&D campaign?

  • 10%

    Votes: 49 39.2%
  • 20%

    Votes: 21 16.8%
  • 30%

    Votes: 18 14.4%
  • 40%

    Votes: 2 1.6%
  • 50%

    Votes: 10 8.0%
  • 60%

    Votes: 5 4.0%
  • 70%

    Votes: 4 3.2%
  • 80%

    Votes: 5 4.0%
  • 90%

    Votes: 2 1.6%
  • 100%

    Votes: 9 7.2%

You need a "0%" option. :)

I have killed only one PC in my 20+ years of GMing. That WAS in my current D&D game and that character WAS brought back, but I don't have the stock availability of raising, so it doesn't count.
 

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Someone always wants an option not listed. Never fails. I fully expect someone to want an option greater than 100% because a character got raised more than once.


Curious, seeing the poll results, where does the concept of character death being merely an inconvience come from? Same place that "Magic-Marts" comes from? And round dragons?

Quasqueton
 

I think we've had 3 Raise Deads so far in my current campaign. All the same character, though, and it isn't really his fault he died. He's been level 5 and 6 more times than anyone else, I tells ya. Thank goodness for the 3.5 xp rules or he'd be perpetually behind everyone else. I think the PCs start getting Raise Dead around level 5, and they're level 7 now. That's more than a Raise Dead a level since then... ouch...

EDIT: I voted 50% because he has been sacrificing himself to prevent others' deaths. Really, it should have been the others to die, but he has repeatedly saved them. This isn't typical of my games with one character dying repeatedly. But, it makes for some great roleplaying.
 
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The results of this poll really surprises me. When I answered 10%, I thought I would be the minority.

I have always attributed my players lack of enthusiasm towards having their characters raised, as it they have either looked forward to trying another concept, or that it just didn't feel right for the campaign. Personally I dislike "raise dead" and "ressurection" spells. So I'm glad that my players don't want to go that route.
 

And the folks who clicked 100% must explain. I don't beleive that every character you've ever created, or every character you've DMed for got raised at some point.

Quasqueton
 

Quasqueton said:
Curious, seeing the poll results, where does the concept of character death being merely an inconvience come from? Same place that "Magic-Marts" comes from? And round dragons?

Quasqueton

They come from the rules of the game. And as we well know EN World is not a good cross section of people who play the game.
 

hmmmm... i need to talk to my DM now... his quite fond of killing the players. Ive had maybe one or two TPK, but its quite normal for a few players to kick the bucket every few combats (they are supposed to be deadly in some way...). In low magic campaigns/low lvl characters, death normally is a stop to that character, except in rare situations. In 3.0 it was cheaper, and there for more frequent.
I wont even count the City of the Spider Queen in the kill list, because its a major meat grinder. But in 3.5 in general, we really think twice about raising someone, even in higher levels, since it costs alot of money, and sometimes you simply cant find all those needed diamonds.
I play alot of groups and have many many characters, I think only 3-4 havent died. But the major ones have died and raised, sometimes even multiple times (I think my cleric has been raised 4-5 times, one even involving Diety changing because of a dramatic death).
 


I've had it happen here and there, but so little, that I have a hard time thining of a case where one of my PCs has been raised.

No, wait. I just remembered. In college, for the climax of our epic (as in long and heroic) campaign, my character got toasted (along with half the party) attacking Iuz. Someone in the party had earlier gotten a favor from an Epic (as in 20+ levels) NPC and cashed it in during the middle of the fight and he showed up to finish off Iuz and bring us back.

Besides that, usually when somebody dies, they're dead and you generate a new character.
 

Hard to say. I voted for 50%, but that's only because the amount of raising has been steadily going up.

While we were playing at low-levels (roughly 1-7), every death was permanent, with only one exception. At these levels, even the 5,000gp cost for Raise Dead is a serious drain on resources.

During the mid-levels (8-13) this started to change, and roughly half of the people who died would be revived. Death was still a serious problem, especially when caused by [Death]-effects, since those required a Resurrection. Cost was also still a big factor.

At high levels (14+, currently playing with 7 PCs of Lv19) everyone is revived, especially with the availability of True Resurrection, where there is no longer even a level loss involved. At this point if a character dies, and the player wants to try a new character, the PC is revived and retires shortly afterwards. I think it's just a matter of not wanting to feel like you've "lost" to the monsters/NPCs/whatever.

Personally, I'm not a big fan of this sort of play, since death seems to have lost all meaning. However, since we have very different opinions on this matter within our group we've decided not to worry too much about it and just have fun.

We've started this campaign over 5 years ago and rotate DM-ing duty. Some people have more trouble with killing PCs than others. My turn has come up to DM, and I don't really have a problem with killing a PC, so we'll just see what happens :D
 
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