Final Attack
First Post
I've begun running a few 4th ed games and I've noticed a few powers/abilities/feats/class features all to do with opportunity of attack. Now these are pretty useless abilities if the DM will always try to avoid OoAs, so I've been playing a few dumb animals/goblins as occasionally ignoring OoAs.
Players can force OoAs by pinning a ranged creature, however I find this is typically difficult to do unless it was the base strategy of the party. Typically ranged creatures will be behind other soilders, or will have a melee weapon if enemies close in.
As a DM how often to you draw opportunity of attacks? I'm doing at least 3 a night so that they are becoming more of a common place in battle. Maybe encourage players to risk OoAs too.
If I play 'serious' DM I can always avoid mistakes and only tactically position my forces, but I think its more interesting this way and makes those feats/powers that give bonuses to OoAs worthwhile.
Players can force OoAs by pinning a ranged creature, however I find this is typically difficult to do unless it was the base strategy of the party. Typically ranged creatures will be behind other soilders, or will have a melee weapon if enemies close in.
As a DM how often to you draw opportunity of attacks? I'm doing at least 3 a night so that they are becoming more of a common place in battle. Maybe encourage players to risk OoAs too.
If I play 'serious' DM I can always avoid mistakes and only tactically position my forces, but I think its more interesting this way and makes those feats/powers that give bonuses to OoAs worthwhile.