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How often do you convert dungeons/adventures to your current system?

How often do you convert dungeons/adventures to your current system?

  • Often

    Votes: 19 27.1%
  • Fairly often

    Votes: 18 25.7%
  • Not very often

    Votes: 20 28.6%
  • Never

    Votes: 13 18.6%


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My C&C group has been on "old modules" kick for the last coupe of years. So I converted the Giant series all the way up to and including Queen, and after that we started up another campaign starting off with the Saltmarsh series, UK2 and UK2, currently Lost Caverns, with Tharizdun next. Thankfully C&C is my system, so its very, very easy to convert. Plus I have been doing it so much for so long I really don't even think of it as converting anymore.
 


Also, I am good (I think) at coming up with the "grand design" but I bog down on the small details, and esp. maps.

This. Using a published adventure isn't so much about saving me prep time as saving me coming up with all the little details. I find it's much easier to take an adventure I like and add/remove/change various elements, than to start with a blank sheet of paper and fill in all the little bits.
 

I mostly would steal plot points and/or encounters. But, then you often have to convert the encounters to your current gaming system.

However, I ran a couple of converted to 4E paizo adventure paths, but then found myself doing more work in converting the encounters to make them more of a challenge for my group, as well as giving them a bit of a different flavor.
 

I guess I'll go with "fairly often." I have copies of every print edition of Dungeon, and just because I'm only running two D&D 3.5 campaigns, I see no reason why that should prevent me from using some of the cool adventures originally written for earlier editions of the game.

Johnathan
 

Often.

For nearly 20 years I ran Rolemaster, which has plenty of published scenarios and settings, but not as much as D&D.

At the moment I run 4e, which has plenty of published scenarios but a lot of them not very good.

As a GM, I think I'm OK at "big picture" stuff, and at interesting resolutions to situations. But I'm very happy to loot the details. I tend to use maps, situations/encounter outlines, NPCs names and relationships, etc. But I like to combine bits and pieces of these together from multiple modules, and/or with elements of my own creation, generally to make the scenario longer and more "epic" than it was in original published form.

At the moment, for example, my 4e game is taking place simultaneously in Night's Dark Terror (a B/X module), Speaker in Dreams (a 3E module), Heathen (a 4e module, reworked and relevelled by me) and has elements of Wonders out of Time (a d20 module) and Thunderspire Labyrinth (a 4e module, reworked and relevelled by me) informing it too. At some stage in the near(-ish) future the PCs are likely to go to the Feywild, where I want to run a conversion of the HeroWars scenario Demon of the Red Grove.
 

All the time and in two ways.
The first is that even if I have an adventure for the system I am currently running, I will still make changes/conversions based on my players. So, even a system based adventure will get modified.

In the second way, I am more "traditional" and I am constantly using adventures from one system in another system. For me conversion is very easy. Right now I am running 4E and my main protagonists are intelligent apemen. I simply rename an established monster, such as an orc, apply a role-playing and setting change and the orcs become apemen. However, the stats are the same and require little to no change. From there I simply use the story and flow of the adventure.

When converting I tend to focus on the story. Will the adventure story fit into the campaign I am running? Can I easily replace names and motivations with names and motivations from my campaign and still have it all work? After that conversion of stats is simple.

On the side right now, I am converting the old Legends and Lairs short adventures from Fantasy Flight (d20) into modern day Superhero adventures. Its been alot of fun twisting the fantasy adventures into modern day versions.
 

Not very often. Lately I'm mostly running a 4e home campaign, and since the party is at upper epic levels and far along in my home campaign plot, I'm generating it on my own.

Earlier in the campaign I used a few published 4e adventures, and pulled some ideas from other games, the largest being around paragon tier pulling a lot of ideas from Ptolus and throwing my own spin on them.

If I'm going to run an adventure/dungeon wholesale, I generally just use the system it is written for. However, I'm much more likely to just pull some ideas, like the primary plot and NPCs, or perhaps some side plots or locations to throw into my own campaigns.
 

I normally start a campaign with a good 1st level published adventure. Sometimes it is converted, sometimes not. By the end of the first adventure, a campaign has started to form and sometimes it leads to adventures that I create, and other times to published ones. Most recently I converted, with lots of changes, Deep Horizon to 4th edition.
 

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