ah. i hadn't really thought about this before, but this may be a factor in my most recent case of GM burnout. the characters the group was playing did seem a bit flat and uninteresting. also, most of them were the types of characters that have to be cajoled into an adventure and can't be bothered to come up with plot hooks to get their characters involved in the campaign.Eosin the Red said:And the number one reason my games fail ~ The players build characters that have little to interest me and I get bored with running them.

right after Star Wars: AOTC came out, i told the group i wanted to run a Star Wars d20 all-Jedi game in the vein of the movie.
the characters i got: a tech specialist, a smuggler, a Wookiee mercenary, a noblewoman, and one Jedi. after much haggling on my part, i was able to get one player (with the techie) to switch to Jedi, but my hopes for an all-Jedi campaign ended with 2 Jedi and 3 other characters who not only had no reason to be involved with the action of the campaign, but seemed to be actively opposed to getting involved...
i've never understood the desire to create a character that doesn't want to go on adventures.