Guilt Puppy
First Post
3-6 months... Usually games end in a DM burn-out cycle (DM starts getting bored, players start getting bored in response, and cycle... it can start on either end, but even a little is enough to get it rolling.)
I was actually fairly proud that my last campaign took the players from first to ninth level... That's the longest span (in levels) of any game I've taken part in. Of course, we were playing multiple times a week, and I was fairly generous with XP awards (averaged about one level gained per two-three sessions, sessions averaged six hours and represented significant advances in story).
Next adventure I plan, I think I'll have it set out with that time-scale (four months, or 32 sessions), and aim to have it bring the characters through about 12 levels of progression... Hopefully starting with a good, singular story arc in mind will carry it out through the end while holding everyone's (including my) interest.
I was actually fairly proud that my last campaign took the players from first to ninth level... That's the longest span (in levels) of any game I've taken part in. Of course, we were playing multiple times a week, and I was fairly generous with XP awards (averaged about one level gained per two-three sessions, sessions averaged six hours and represented significant advances in story).
Next adventure I plan, I think I'll have it set out with that time-scale (four months, or 32 sessions), and aim to have it bring the characters through about 12 levels of progression... Hopefully starting with a good, singular story arc in mind will carry it out through the end while holding everyone's (including my) interest.