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How often does Grappling happen in your game?

It happens very frequently in our games; not every single session, but at least 50% of the time, I'd say.

We've also never found the grappling rules to be particularly baffling/forgettable/wonky.
 

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I have one player who is always looking to grapple. He's playing a Defender (Midnight campaign equivalent of a Monk) and the very first combat of the campaign involved him grappling a goblin and drowning it in a river. I thought it was the perfect way for his character to come into his abilities "in game" and it wasn't even planned that way!

I'd say we use a grapple every third or fourth game session.
 



blargney the second said:
there are TONS of monsters with improved grab.


There are?

I guess I have somehow managed to avoid all of them but uh otyughs. . . and uh . . . do owlbears have improved grab? I can't think of any, I guess. And I am not one to pick monsters based on their abilities, but rather on how well they fit in an adventure's environment regardless of what those abilities are. . . So I would have thought I would have run into more. . .

But like I said, my game has a fair amount of grappling. Hell, the very first combat encounter in my most recent campaign was a nine person pile-on in a pub.
 

Hejdun said:
Voluntarily? As a player? Never. Not once.

Number of times I've been forced into an unwinnable grapple due to Improved Grab? Only about 100 times.

This covers it for me.

We had one player play a grappler for a while so we got the rules down fairly well. Then the campaign continued for a few levels and we got to the point where the PC that was made to grapple lost the vast majority of grapples because the critters were large and made to grapple. The grappler was quickly retired after that.

We now see it a semi-regular basis (as in every few sessions) with mobs and big critters. Or at least I bet we will since we recently started a new campaign and haven't hit the levels of the big critters that grapple yet.
 


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