Thurbane
First Post
I think it comes from a desire to be able to shoulder a door closed if the fight is going badly...hammerlily said:So do you play with folks that are ex-military or architects????

I think it comes from a desire to be able to shoulder a door closed if the fight is going badly...hammerlily said:So do you play with folks that are ex-military or architects????
Thurbane said:Number one question asked by my group that is often not in the module "Do the doors open inwards or outwards?". Always. Without fail. Every room.![]()
(When I write my own adventures, I make sure that each and evey door is noted with which way it opens).
Klaus said:I think a lot of the problems with published modules is that some DMs that use them expect no to be required to adapt or wing it, relying entirely on what's written. But a module won't do 100% of the DM's work. It'll do about 50% of the work, but you also have to pitch in.
Quick rule-of-thumb:Thurbane said:Number one question asked by my group that is often not in the module "Do the doors open inwards or outwards?". Always. Without fail. Every room.![]()
(When I write my own adventures, I make sure that each and evey door is noted with which way it opens).
Except in D20 Modern, where it's the opposite, for fire safety reasons.Klaus said:Quick rule-of-thumb:
Unless stated otherwise, doors swing *into* a room, with the hinges on the inside.
Arashi Ravenblade said:I dont run published adventures but my players try and break my games all the time. I even encourage it. And i make it my personal mission to break another DM's game, it tends to make them think a little harder next time when designing an adventure (and no ive never had anyone get mad over it).
T. Foster said:Any module I ever ran that had a scripted intro (especially a railroady one along the lines of "you've been arrested on trumped up charges and told you can go free if you accomplish mission X") the players would refuse to go along -- they'd never go to the place they were supposed to go, or talk to the person who was supposed to give them info, they frequently got into fights with the good guys who were supposed to be their patrons, etc. Sometimes I'd be able to get the module back on course later, other times the module was a complete loss. In later years, therefore, I avoided these types of intros and if the module I wanted to run had one, I'd write something new.