How Often Does Your Group Level?

How foten do your players level?

  • Every week

    Votes: 5 3.8%
  • Every 2 weeks

    Votes: 16 12.0%
  • Every 3 weeks

    Votes: 30 22.6%
  • Every month

    Votes: 26 19.5%
  • Every month and a half

    Votes: 18 13.5%
  • Every 2 months

    Votes: 10 7.5%
  • Every 2 and a half months

    Votes: 4 3.0%
  • Every 3 months

    Votes: 14 10.5%
  • Every 4 months

    Votes: 5 3.8%
  • Every 5 months

    Votes: 0 0.0%
  • Every 6+ months

    Votes: 5 3.8%


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My group prefers to level up about every 4 game sessions (1 game session per week).

The pattern we've settled on puts a limit on how much a PC can be awarded each game session of 1/4 the total needed to reach the next level. Any excess xp goes into the PC's "bank".

A 7th-level PC needs 7,000 xp to get the next level. If the PC earns 2,500 xp this game session, I award only 1,750 xp. The extra 750 xp goes in the bank.

Next game session, maybe the PC earns 4,000 xp. I award 1,750 xp, and the extra 1,250 xp goes in the bank (for a total of 3,000 xp in the bank).

Next game session, the PC earns 1,000 xp. He gets the 1,000 xp plus 750 xp from the bank for the full 1,750 xp. That leaves 2,250 xp in the bank.

The fourth game session, the PC only earns 400 xp. He gets the 400 xp plus 1,350 xp from the bank for the full 1,750 xp. He gains a level with this award, and still has 900 xp in the bank.

This helps to keep the character advancement steady. It also lets PCs get xp even at the end of a relatively uneventful (without major challenges) game session. And it ensures that the PCs have to actually *do* something challenging and adventurous to keep getting xp -- xp aren't just handed out for no effort. I like the PCs to have that burning drive to adventure, test themselves, and improve their abilities through overcoming challenges.

Quasqueton
 

Aprox every three months at lower levels (under 12th). I love the pacing, as it gives me lots of time for them to work on plots. Adventures are essentially missions, and I give out bonuses for completing these missions or personal goals. But they also get adventure and RP rewards.
 




Usually once each session, which means once each week.

Basically, I give them a level at the end of every 'episode.' This is because our campaigns only tend to be about 3-5 months long, at best, before I want to start up with a new idea, and we've got a convinient long break...in general, we start a new campaign each semester. Starting at about level 5, they're approaching the high teens by the time we end, which gives them a good arc to travel on, and a real sense of getting something out of the adventure.
 

When we first started I was shocked at the pace at which the players advanced and started missing the old XP system with mutliple charts. Now when they started to reach around 7th level it started to slow down quite a bit in comparison. Before it was weekly and then it was every three weeks and I even started handing out 50xlevel RP XP and bonuses for backstories and painted minis etc and it was still slower. I was happier but I still miss the old system.

Jason
 

Its probably about every 4th session as I use a revised XP chart for the levels and we don't get together all that often meaning that we only play about once or twice per month.
 

It's hard for me to simply pick one option in the poll, because our gaming has always been irregular in every group I have been part of, from times when we played several days one after the other, to times of couple of idle months. We have however kept quite the suggested levelling speed per gaming sessions, that is about 1 level per 4-5 session on average.

Recently that I am back DMing, although we have not levelled up yet, we have an agreement that we will level up whenever we feel like. :) Let's see how it works!
 

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