Theory of Games
Storied Gamist
We've been playing for 40ish years. I've never had a TPK.
I've been maimed, dismembered, disfigured, and eaten....but never TPKd.
We've been playing for 40ish years. I've never had a TPK.
I've been maimed, dismembered, disfigured, and eaten....but never TPKd.
I'll never be able to wrap my head around derailing your own campaign.
Combat can result in player deaths. The difference between how I run and how other GMs run is, I don't block player agency. If a player makes a decision that can 86 their PC, so be it. My adventures are loaded with dilemma and deadly combat and I let players know this with S0.I'll never be able to wrap my head around derailing your own campaign.
Game how you like of course.
It's clear we run our games differently.Combat can result in player deaths. The difference between how I run and how other GMs run is, I don't block player agency. If a player makes a decision that can 86 their PC, so be it. My adventures are loaded with dilemma and deadly combat and I let players know this with S0.
You know what "derailing" a campaign is? Ignoring dice rolls and player decisions because they aren't "the safest option". It's like being a player and your Mom is GM
If the poll question was:I think people are missing the point. Death happens when it happens in the game, when the dice say so and when poor decisions put PCs in untenable situations.
The question is on average how often in a campaign do you think that should generally be coming up.
Yeah, the curve is bizarre, a nice bell curve with accompanying spikes (outside the box?).Let me say these answers have been interesting and insightful. They also are making me wonder... what exactly is meant when people claim 5e isn't lethal enough or is easy mode...
They also are making me wonder... what exactly is meant when people claim 5e isn't lethal enough or is easy mode...