Good for those DMs. They have my approval.
That said, after a few of these TPKs happened did you do anything in subsequent campaigns to prepare for it possibly happening again, and take steps to help ensure it did not?
Yes, I did.
As in one or more of:
--- playing a character with decent stealth and hiding skills (to aid in escaping bad situations)
--- playing a character willing to put self-preservation, if not first, at least high on the priority list
--- or, on the flip side, playing a truly heroic character willing to lay down its life so others in the party could escape
--- having an in-character conversation with the rest of the party, before hitting the field, as to some rudimentary survival and party-continuation strategies
Yes. I attempted
all of these. It didn't help. (The second proved ultimately impossible for me. I can't do that. It makes me feel gross. Being a selfish amoral prick in-game genuinely makes me feel awful IRL.)
Most if not all TPKs happen for one of three reasons:
1 - the DM throws overwhelming foes at the party (uncommon; a brand new DM might do this once or twice by mistake, then it doesn't happen again unless the DM's an asshat)
2 - the players luck just flat runs out and there's no escape (rare; but it happens, one of these was my only-ever TPK)
3 - the players are too stubborn to retreat, flee, or abandon their fallen (common; and also 100% preventable)
Mostly 1 with a dash of 2. As an example, we were jumped without warning by "bandits" when we tried to take a short rest after a previous fight that we barely survived. The DM never said a word about "bandits" being an issue, we had prepared for clearing out animals from the location (an abandoned, ruined temple IIRC), and
somehow these bandits managed to jump us exactly during the hour we were resting so we started out with no resources. Oh, and the fight we'd barely survived (before the bandits) was the first combat after the DM threw a literal mummy (CR 3) at a party of five 1st-level characters, where we barely survived, and my character would have suffered instant death after a single long rest if the DM hadn't specifically given us divine aid. And that mummy fight was our second fight of the campaign. Oh, and because the bandits jumped us
inside, they were
between us and escape. The DM explicitly said he didn't understand why we weren't able to survive this. Needless to say, I haven't played any TTRPGs with that person again.
In almost every situation, it's a DM (often, but not always, a new one) thinking PCs are nearly unkillable regardless of level, throwing something wildly too strong or preventing any possibility of meaningful response to a previous knock-down, drag-out fight. So we either get absolutely curbstomped and thus every PC dies (usually within 3 rounds), or we
barely survive one fight, only to get immediately jumped by a fight nearly as hard when everyone is a breath away from rolling death saves.
Yes, I have seen this happen not just more than once, but
several times. Yes, it is infuriating every time and I legitimately tried my hardest to square this circle, to no avail.
I'll accept reason 1 now and then from a brand new DM, they gotta learn somehow; and random chance dictates reason 2 is going to happen sooner or later if you keep doing this long enough.
But I have no sympathy whatsoever for reason 3. If the players are going to be that stubborn or that foolish I'll gladly keep killing their characters off over and over again: players gotta learn too, in this case that discretion really is sometimes the better part of valour.
When it happens during the
third or fourth fight you've ever had, what exactly is the party supposed to do? Why is the DM consciously throwing unwinnable fights
before even letting the party level up once?