just wondering. we are tinkering with the 3.0/3.5 core rules, houseruling a bit, and playing with things that affect saving throws. does anyone know what the original intent of the designers was in terms of the success rate of saving throws in an encounter of evenly matched opponents? out of 100 saves against various forms of attack, should someone make their save 50% of the time? 70%? 30%? how about the "good" saves and the "bad" saves---the ones each class are better at than the others. what should that % be as opposed to the others?
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