How old do you have to be to play Dnd?

I'm going to stay out of the "obey your mother" argument, as that has been well covered.

Your question was "How old do you have to be to play D&D?" As others have said, the answer depends entirely on the child. As I'm sure you are aware, one can play D&D at varying levels of depth, from a pure combat, minis game to an in-depth political and religious-filled immersion. I'm not saying one way is better or more mature than another, but it certainly takes more roleplaying ability to handle a more in-depth game.

But enough rambling: I have three sons and they started "playing" D&D at ages 3, 5, and 7. I qualify the term "playing" because they certainly played, and still play, at differing levels. We started with the minis game, just running combats. This was a great math exercise for the older boys, I would make them roll the d20 and add their to-hit bonus to tell me what AC they hit. And I would make them subract their own damage to figure how many hit points they had left.

Of course Ben, the youngest, now age 4, is mostly just rolling dice and hanging out at the table with Daddy and his big brothers. But he understands when it is his turn in combat and that his character is trying to attack some monster, and he understands that sometimes he misses and sometimes he hits. To give him credit, we played a session a couple of weeks ago where they attacked a lighthouse that had been take over by pirates. They knew that a ship was coming in and that the fire needed to be relit soon. When the fight was nearly done, big brother told Ben that his wizard should run up the stairs and light the fire. Ben yelled out "with my magic arrow!" (His wizard has a staff that shoots a nerfed form of magic missile, and he calls it his magic arrow.) I say the kid was role playing, and enjoying it.

We use a simplified version of Castles & Crusades, with a few normal D&D rules thrown in. Mostly, they understand the rules on a need-to-know basis. Joseph, the oldest, knows that his rogue can pick locks and sneak attack. Jacob, now age 6, knows his fighter can stand on the front line and protect his weaker friends from attacks, and that he can deal out some nasty damage too. Ben know that his wizard can use his magic arrow staff, and that he can cast spells when I or his brothers prompt him.

As others have said, sitting at the kitchen table running games for my sons beat the hell out of vegetating in front of the TV, for all of us. If your mom is open to discussion on the subject then this is a great point to make.

Something else to consider is religion. The myths and pretend worship is, to me, one part of D&D for which children are not ready. There has never been any mention of religion in our games. There are not clerics, but instead only "healers". I don't use modules with evil cults. You may want to consider doing something similar. The easiest thing to do, in my opinion, is to allow sorcerers to choose from any spell list, and to eliminate clerics altogether. So if you want a healer PC or NPC, just select the right spells. My game has an NPC healer that also gives helpful advice when they boys get stuck and can't figure out what to do next.

This is all simply my opinion. Not so long ago I too felt that my boys were too young to start gaming. Then I got some advice from Gary Gygax that convinced me otherwise. His advice is in my sig, below.

Regardless of how things turn out, it sounds like you are a good brother. Kudos for wanting to introduce your younger brothers to gaming. I hope it works out for you and them.

On edit: Now my sig does not seem to be show up. I'll copy and paste it here.

sig: "I urge you to make up a simplified version of the D&D game for play with as many of [your children] as are now willing and able to play. The thrill of the adventure and rolling of the dice is likely to make them devoted gamers ever after."

- Col_Pladoh's advice to me, and my advice to you.
 
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I did the simplified version with an age appropriate scenario for my kids two years ago, when they were ages 11, 9 and 6 respecitively, and it worked fairly well but the two youngest weren't mature enough yet for an extended campaign. My eldest is now 13 and I've brought her with me to three different Gamedays in the last year and she's fit in fine playing with the adults. We still won't let her into our weekly gaming group, keeping it an 18+ crowd due to the semi-adult subject matter.
 

Hey kanithardm :)

Well, here's a bit about my D&D history. I'm 18 years old and been playing for 7 years - since I was 11, infact. I've also been creating my own campaign setting since I was 13. D&D, along with music and friends (and parts of my family; I'm a bit of a 'broken home' child) are my main interests and inspiriations in my life, and things which I cherish deeply. Col Pladohs advice given to Joeblack above is great - and I mostly want to back up what he said here, since I agree with all of it.

I guess I have a few questions for you: have you sat down and explained what D&D is and is not? I suppose the 'is' and 'is not' parts are equally important in her understanding of the game. While D&D gives the power to the players to be evil or neutral, most folks play Good characters, much like The Fellowship of the Ring from LotR or Luke Skywalker and friends from Star Wars. Throw out some big names and explain what the goals of D&D is (to be heroic heros who save the kingdom from the dragon, rescue the princess and get the loot) and how harmless it is. Also explain to her that D&D is an extension of make-beleive - except with rules to help give a more indeth feel to it.

Now you mom might have heard about D&D being a game of devil worshippers, or some other rubbish liek that - but as we all know this simply is not true. If you can bust these myths (if indeed they bother her, which I doubt considering your age and your history of playing) then this shouldn't be a problem. It doesn;t sound like she has a problem with the game itself, just the ages of your little brothers.

I think that covers all the bases that I wanted to touch on, but if there's any more details you could add to our situation, that could help. The important thing is that, even though I encourage you to get your brothers playing, is don't get your mom angry about this. You know that this isn't life and death and if your mom does simply think that your brothers are too young, then leave it as such as ask when they are 11ish. Bets of luck, my friend :)


Cheers!
 

It really does depend on the kid. Me? I was playing roleplaying games (though not necessarily D&D) when I was 10. I finally got into D&D when I was 14 or 15, although if I had been introduced to it sooner, I probably would have played sooner. Last Christmas, I got my little sister (who just turned 11 in June) the D&D Basic Set. I don't live with my parents anymore so I haven't played with her but twice, but everyone I come to visit, she wants me to DM a game and if I have time I do. We don't follow the rules all that closely and it is usually only me, her, and another sibling of ours (I have four younger brothers and sisters). All my other siblings play D&D with varying levels of involvement.

Now I would never sit down with my little sister and try to play with true D&D rules, because to be honest, her attention span isn't that great. But she loves the minis, she is obsessed with dragons, and just rolling dice and seeing minis fall over is great fun for her. If you are determined to let your younger brothers enjoy your hobby with you, I recommend buying them the Basic Set for Christmas/Birthday and see how mom reacts to that idea. There is nothing even remotely approaching a mature concept in that boxed set and its common enough these days you find it in Toys R Us on the board game isle. If you get your mom to just think of it as some kind of board game, maybe she won't have as much of a problem with it. I don't think the basic set is any harder to play than Risk or Axis & Allies, which I was playing when I was six (of course I might not be typical).
 

kanithardm said:
I have two little brothers age 8 and 10. I want to get them into Dnd but my mother says they are too young.
I was 6 when I started, but based on my own experience, I'd say 8 is a more appropriate age. It's not that I didn't have fun, but it wasn't until I was about 8 that I really began to grasp what any of the rules were really about.

And frankly, that was AD&D. A certain minimal understanding of the rules is probably more important to have in 3e.

In any event, I'd say 10 is definitely old enough.
 

I finally got to play when I was 9... this was after roughly two years of begging my brothers.

My niece (3rd gen gamer :D) has just started this year, she is 11. Her elf, Nailo (she pronouces it Naa-ee-low), is now 4th level... Druid 4 | Rogue 2 / Ninja 2. I baited her with D&D Minis, then sunk the hook by telling her a few stories about some of my favorite PCs. She couldn't roll up stats quick enough...
 
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You have to be at least 10 to consign your soul to the devil so you can't start to play D&D earlier. ;)

Seriously, it all depends: On how your games are usually, how good they are at maths and all that stuff, how old they "feel", and of course, on what your mother says.

You could introduce them to the starter set, lay off the graphic descriptions of foes vanquished, and keep it nice and easy, and maybe you might convince your mother that the kids are old enough for "D&D lite".
 

I have a nephew (10) and niece (9) who are playing a simplified version of D&D -- far fewer options in classes and feats, simpler combat, etc. They are having a ball. :)

Of course, I had started them on simpler games last year, but they wanted the Brand Name. ;)
 

Personally, I'll be showing my son the basics after he turns 7, which is next month. Coincidentally, that will also be the age when I sit with him to watch Lord of the Rings.
 

Maybe you want to use the gateway drug first. Do a couple of DDM skirmishes. You can then go for the basic game, then real D&D. By then, we'll have them firmly in our clutches and there's no way... Wait, I didn't say the last part. It was just a joke. Ha ha ha. Just ignore it. There's no conspiracy behind D&D. We're not trying to install a Shadow Government. Nope.
 

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