How old is the Far Realm?


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As Ripzerai mentioned, the Far Realm is outside Time. IMC, I have postulated the Far Realm is a nascent 'unformed' multiverse that follows or precedes the 'known' multiverse of D&D. This all depending on your point of view on the loop. In this context it is no surprise that some associate Tharizdun with the Far Realms as everyone knows he seeks to unmake the world, but then what?
 



BOZ said:
that's actually, probably the best answer to that question.

But he just repeated the question! Is the answer hidden in spoiler text or something?!

Whatever, looking at that post irritates me for no apparent reason.

Hail Eris, -- N
 

In an RPG, anything without stats is just color. Color is what you have when the fluff has no crunch, and fluff with no crunch cannot actually do anything because it doesn't have any point of connection to the games mechanics.

Anything that can actually do something needs stats, else its all just DM fiat and a good DM limits the amount of fiat he does on things that aren't color only. (Even when applying DM fiat, I'm typically creating a rule by fiat or at least a ruling. I'm not say, 'It happens just because'.)

By declaring that the far realms don't have stats, you are effectively declaring that they don't exist because they will never intrude on the game. Some incomprehensible thing occurs over there. Move along. *handwave* *handwave*

Even if you claim that the far realms run on some alien rules compared to the multiverse, all you are really declaring from a game perspective is that in the far realms there is a different game system than D&D (or even D20). Whenever objects from that realm intrude into this multiverse (this game system), they become understandable to the mechanics of the game or else they remain in practice mere figments.
 

The 1st printing of 1st edition ADnD include the Cthluth mythos. So wouldn't that count as the oldest quasi reference to a Far Realm. Since in that mythos the deties exsist ouside of time and space?
 


You don't always need rules and numbers to resolve the consequences of actions.

For actions that you expect to occur often, it's a good idea to have hard & fast rules & numbers to back up the statistical behavior you want. But for things that won't occur often, "flavor" alone may be enough for a DM to adjudicate how an action resolves.

Cheers, -- N
 

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