werk
First Post
victorysaber said:How old is the Far Realm?
If time is infinite in both directions, forward and back, how do we begin to answer your question?
victorysaber said:How old is the Far Realm?
Shemeska said:Yikes. I can't agree with a single word of that. Wow... Talk about different perspectives.
Nifft said:You don't always need rules and numbers to resolve the consequences of actions.
For actions that you expect to occur often, it's a good idea to have hard & fast rules & numbers to back up the statistical behavior you want. But for things that won't occur often, "flavor" alone may be enough for a DM to adjudicate how an action resolves.
Celebrim said:That's so vague that it's impossible for me to agree or disagree with it. I'd need either examples or your definitions of 'rules' and 'actions' and 'often' before I could even begin to know what your point was. If by it you mean, I don't need to have any rules or numbers to adjudicate whether the water goes down a PC's throat when he lifts a cup to his lips, drains a drought, and swallow, then sure. But that example even if it happens 'often' and even though its an 'action', bears almost no resemblence to what is actually under discussion.
Nifft said:"Drinking water" happens often, but usually off-camera, and isn't a contested action.
(Unless, of course, you have an Airplane-esque drinking problem...) Thus, no rules. Just like you don't need to roll to walk on the ground...
but you do need to roll to walk on the ground during an earthquake.
There are other areas of the game which are simply DM Fiat zones. You don't provoke the huge ancient dragon (who's commanding you to do a quest) when you're low-level. He isn't there to fight you.
If you tell a priestess of Lolth that you want to set up a church of Corellion in her cave, I don't care what your Diplomacy check result is -- you have not swayed her to Friendly.
This stuff may be what you consider too obvious. If so, let me know.
Cheers, -- N
Isn't it any wonder that D&D gets bashed so often by players of other RPGs...Celebrim said:In an RPG, anything without stats is just color. Color is what you have when the fluff has no crunch, and fluff with no crunch cannot actually do anything because it doesn't have any point of connection to the games mechanics.
Kobold Avenger said:As many games out there (as well as some official D&D settings) have things out there with no stats at all, which have a really big impact on how the game is.
Celebrim said:So, what exactly are you disagreeing with?