How open are you to trying new systems?

How open are you to trying new systems?

  • Completely open

    Votes: 47 53.4%
  • Somewhat open

    Votes: 33 37.5%
  • Neutral

    Votes: 3 3.4%
  • Somewhat opposed

    Votes: 5 5.7%
  • Completely opposed

    Votes: 0 0.0%

Trying a new system is a fairly significant activity in so much as I would need to get buy-in from the rest of the group and that typically entails learning the rules to help them and being the first person to GM a game.
Quoted for truth. I spent about two years each trying out 4E and 5E. :eek: Once I start a campaign, even if I come to dislike the system, I generally wont stop until the campaign reaches some sort of conclusion.
 

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I put somewhat open. We’ll do it, but it’s got to be worth it.
  • Must be significantly different from what we already play to make it worth the switch. Tinkering around the edges won’t cut it.
  • Must be properly supported with full Foundry (Roll20 at a pinch)
  • Must be inspiring. A beautiful and elegant system isn’t going to be enough - there probably needs to be a really good Adventure Path/Campaign out there to showcase the system.
I’m just doing the prep to run a Masks of Nyarlathotep campaign to follow on from the Enemy Within Campaign I expect to end later this year. On both occasions it’s the campaign that is persuading me to change system not the system itself.

Both Call of Cthulhu7 and WFRP4 tick those boxes above convincingly.
 

Weirdly, in the past when I was younger, I was less open to new systems than I am now as an old fuddy duddy.

I can credit the Indie Games On Demand room at the Origins game convention for opening my eyes to the wonders of (not necessarily truly "indie") games not called Dungeons & Dragons.

Playing lots and lots of different games has made me a better player, a better GM, and I've learned a little something about myself along the way. No, seriously, I have: I've learned how to exercise muscles that may have atrophied and I've learned what my preferences are, and why. I've also learned deliberately to go against those preferences sometimes. ("Try it. You might like it.")
 

I’m somewhat open to new systems but I feel that the designer of the game needs to sell me on what they’re attempting to do, and what I need to keep in mind while using their system. If I hear the same pitch over and over, I’m less apt to try the system. I need a solid raison d’etre for the system versus what’s out there.
 



I'm very open to a new superhero ttrpg as I've done pretty much everything I wanted to do with M&M. There's so many to choose from!

Outside of supers though, all my bases (fantasy, horror, sci-fi) are nicely covered by either the RC or GURPS. No other game systems come close (y)
 


So far, the results are pretty well what I'd expect having the poll on the General TTRPG forum. I wonder if they'd be skewed in reverse on the D&D forum. Hmm.
 

This could be a thread of its own. The poster would have to present a group of different rules, readers could then vote Yes or No to each. But this is of course hazardous, because not everyone would agree to your grouping. If the post presents BCMI as one option, 1E/AD&D as another, and 3E-5E as a third, some would hate it. If presenting them all as a part of a group named d20, other would groan. It can be done, but it will get some flak.
Hmm... ok.

What if it was not based on a system/rules?

Now I am kinda interested in a "pick your least desired setting" with a list of, i dunno... 10 or so? not too many...
 

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