How popular are aberrations?

Glade Riven

Adventurer
I'm looking at creating an aberrant race of bipedal salamandars (non-flaming) that will be release online/free, but I really don't know how popular aberrations are, beyond just popular enough for WotC to keep releasing mindflayer stuff.
 

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Not very popular at all. They don't get to sit with the cool kids like humanoids and undead in the cafeteria. They are always the last to be picked for team sports in gym class. Their very name points out that they just don't fit in. :(
 

Why would salamanders be aberrations? Wouldn't those be natural humanoids?

I am looking at giving them a treatment similar to the aboleth (weird, psychic aquatic (in this case, amphibious) race with a very unusual civilization that has few parallels to our concept of civilization) and warhammer orcs (multi-stage life cycle, starting with pirana-like tadpoles who grow into intellegent Kneuts that eventually grow into troll-like monstrosoties who exist more or less to try to eat everything). They are also suseptable to weird mutations.

Basically, their oddity makes them appear as an affront to the natural order of things. One thing that has bugged me about other aberrant and "madness" things is that often in the books the writers pretty much say "Well, their motives are beyond what we can reconise, so we're not going to try." I understand that's a whole Lovecraft thing, but I think something better would be to explain how the race is different and weird, to create a heavy contrast with what the PCs know.

Right now, I'm leaning toward Kelpoleth as a race name (Kelpie + aboleth), but that's because I haven't thought of anything better, yet.
 



You realize that salamanders are an established group of elemental creatures in D&D?

Not to discourage you, 'cause it sounds interesting, just pointing it out.
 

I am looking at giving them a treatment similar to the aboleth (weird, psychic aquatic (in this case, amphibious) race with a very unusual civilization that has few parallels to our concept of civilization) and warhammer orcs (multi-stage life cycle, starting with pirana-like tadpoles who grow into intellegent Kneuts that eventually grow into troll-like monstrosoties who exist more or less to try to eat everything). They are also suseptable to weird mutations.

Basically, their oddity makes them appear as an affront to the natural order of things. One thing that has bugged me about other aberrant and "madness" things is that often in the books the writers pretty much say "Well, their motives are beyond what we can reconise, so we're not going to try." I understand that's a whole Lovecraft thing, but I think something better would be to explain how the race is different and weird, to create a heavy contrast with what the PCs know.

Right now, I'm leaning toward Kelpoleth as a race name (Kelpie + aboleth), but that's because I haven't thought of anything better, yet.

An interesting idea. The name, though, is very similar to Kopoacinth, which originally were underwater gargoygles in 1E. Personally, I'd probably take the kopacinth and do a reimagining as the aberrations you envision.
 

I love abberations. (In a totally manly, non-perverted, platonic way, of course).

Whether I care about a particular abberation depends on whether it has an interesting story and I can see it used to creep the PCs out. ;)
 

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