hellbender
First Post
Numion said:
Agree
I disagree. The system was seriously clunky and fell apart pretty soon (around 4000-5000 xp) at higher experience totals. Also the magic system was stupid - mages absolutely sucked. Where a melee type could be pretty potent after just 2000 xp, wizards required 10000 xp to be strong.
I liked the system when we used it, but the fact that there was no 2nd edition WFRP doesn't mean that one wasn't needed.
I didn't think the system was that bad. First system to incorporate advancement like the 3e prestige class system. As for wizards, we homebrewed a magic system, but it was still nothing like post 1e dnd. Magic in the Warhammer world mostly comes from one source, and that is a dangerous path indeed. Our group had more fun playing Chaos Warbands (a sort of spinoff within the Realms of Chaos Books) using the rpg instead of miniatures. Pretty creepy stuff. There is (or was) a rather nice 3e story hour that had a definite Warhammer flavor, I cannot recall whose it is, but it made for a most interesting read.
hellbender