Celebrim said:As I understand it, a level 27 rogue is not likely to use 'crimson edge' any longer. As best as I can tell, you have a limited number of per day and per encounter slots. The number of available slots won't increase very much, so mostly rather than getting more powers you'll be trading out existing powers for more powerful versions. So very likely a level 27 rogue will have chosen for his per day power something like 'Terribly Bloody Ginsu Strike' rather than a power he first qualified for at level 9.
I don't think powers will be swpaped out like sorc spells or bo9s powers in 3e. IMO in 4e once you select a power you keep it. The fact that base damage probably goes up as you level (as in SAGA) ought to aid in the powers staying useful at higher levels, even if the powers are not modified to be that way (for instance a few of the powers specifically mention having a greater effect at level 21+)
Another thing to keep inmind is that perhaps crimson strikes's greatest beneifit is that it grants combat advantage against the foe; perhaps a higher level ability might be death strike, or seomthing, that allows the rogue tokill the oponent when he hascombat advantage in one blow. That would make crimson edge even more powerful by default.
I just hope that since shruiken is now a 'core' weapon, there is a talent that aloows a flurry of shruikens to be tossed in one go, lik ein so many anime. Maybe a storm of steel talent that allows up to 5 shruiken to be toseed in one round, by taking a -2 penalty to the attack roll (each additional shruiken does +1d6 damage or something)