Li Shenron
Legend
Do you run everything by the book, do you cut corners, or even outright ignore certain aspects? Do you otherwise add more precision with variant/house rules?
Consider the question from the separate points of view of being precise on the following:
1- creature positions and movement (e.g. TotM vs battlemat, step-by-step movement around obstacles, counting diagonals x1.5)
2- distances and weapon/spell ranges (e.g. measuring exact ranges vs ballparking near/far)
3- elevation, angles and directions (e.g. adjudicating cover carefully from different directions)
4- terrain and obstacles (e.g. ignoring vs taking small objects on the ground into account, like a chair)
5- lesser actions on someone's turn (e.g. handwaving/enforcing object interaction rules, switching an object between hands)
6- spells somatic/material components (e.g. checking against free/occupied hands)
7- light sources and visibility (e.g. keeping track of exact areas of bright light, dim light, darkness)
8- any particular tactical area (e.g. hiding in combat, flanking, facing)
Consider the question from the separate points of view of being precise on the following:
1- creature positions and movement (e.g. TotM vs battlemat, step-by-step movement around obstacles, counting diagonals x1.5)
2- distances and weapon/spell ranges (e.g. measuring exact ranges vs ballparking near/far)
3- elevation, angles and directions (e.g. adjudicating cover carefully from different directions)
4- terrain and obstacles (e.g. ignoring vs taking small objects on the ground into account, like a chair)
5- lesser actions on someone's turn (e.g. handwaving/enforcing object interaction rules, switching an object between hands)
6- spells somatic/material components (e.g. checking against free/occupied hands)
7- light sources and visibility (e.g. keeping track of exact areas of bright light, dim light, darkness)
8- any particular tactical area (e.g. hiding in combat, flanking, facing)