How Quickly is C&C Catching on?

Treebore said:
As for those of you who seem to think us old time gamers are waxing nostalgic, maybe you should consider the possibility that because we have played for so long, with many different systems, that we may actually know a good thing when we see it.
You should also consider the possibility that we're also old time gamers, who just happen to not put on such rose-colored glasses when looking at the past. :p
 

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I got to play in a mini-C&C game last weekend. It really didn't impress me much. I'm not saying that it's a bad system, it just didn't give me the experience that I enjoy at the gaming table. That said, there are a few things that I liked:
1. It's super simple. I had a character done within 5-10 minutes of being handed the C&C PHB. That's nice!
2. It's easy to convert between systems. The guy running the game used 1E, 2E, and 3E material all in the same game. He even converted a few critters from each on the fly pretty quickly.

However, there were some things that I didn't like:
1. I didn't like how the ability scores were set up. After playing 3E for a while, the change just didn't make a lot of sense to me.
2. Multiple saving throws. Why? I just don't see the point of going back to old way of doing saving throws as opposed to 3E's 3 saves.

I guess my main detraction from C&C was I like 3E. There are a lot of rules, but at least I know there will likely be a rule for anything my players throw at me. It's the right system for me, so I won't be switching over.

I hope Troll Lords does well with it, but so far it hasn't sold too well at the LGS's that I shop at, but it's still really new.

Kane
 

If it "hasn't sold too well" in four days on the market, as opposed to "what the heck is C&C," I'd say that bodes well. It either hasn't arrived or has sold out in every game store I know of in Houston. At least one of my players is looking for it and can't find it.
 

Kanegrundar said:
I guess my main detraction from C&C was I like 3E. There are a lot of rules, but at least I know there will likely be a rule for anything my players throw at me. It's the right system for me, so I won't be switching over.
Kane

This is the most informed argument that I have seen against playing C&C so far. You've given the system a shot, found what you liked and didn't like about it, and have decided that you prefer 3e. There is absolutely nothing wrong with that. Thanks for sharing your experience!
 

MoogleEmpMog said:
As it stands, I'll happily modify 3.x and do my own balancing, just as I have to with what WotC (and other publishers) give me. :)

You've put up some good arguments. I think it all comes down to personal preference as far as these two systems go. I still wish you would give the system a shot if you ever got the opportunity. It might surprise you. I think that this set of rules covers an awful lot of contingencies and is easily adapted to most situations (combat or non combat). The C&C rules system helps me keep a faster pace in my game. This is a big bonus for me, but is very possibly completely unimportant to others. Either way, the most important thing to remember is that you should enjoy the game, whichever game you choose to play!
 

Joshua Dyal said:
You should also consider the possibility that we're also old time gamers, who just happen to not put on such rose-colored glasses when looking at the past. :p

Some do seem to forget that, yes...
 



Just want to take the opportunity to mention errata for C&C. The PHB is loaded with spelling errors; did anybody hit the spellcheck button before sending it off to print? Also, I couldn't seem to find the ENC capacity of the various containers. Was a column left out of the equipment chart?

As for the game itself, it does give me a warm fuzzy feeling. It feels like the version of the Basic D&D RC I've always wanted. Will I run it? Not sure. Maybe I'll pick up the first C&C module, or better yet, break out my aging copy of B1: Keep on the Borderlands.

I'm glad to see that halfings are hobbits again.

I can see this game filling an oddly vacant but oh-so-present niche, but it won't overtake 3.5 anymore than Basic D&D threatened AD&D. At least this time the games are made by separate companies.

Will a large community of C&C elitists emerge? Will C&C be the Macintosh to the bloated, buggy, yet infinitely popular Windows 3.5 ? If that were to happen, C&C would, at the very least, inspire the designers of D&D 4e to craft the most refined version of the most famous RPG yet. And thats not a bad thing.
 

Numion said:
Strike three for me about C&C is the annoying habit of people actually spending more time on 3.5e's shortcomings rather than C&Cs strengths when trying to 'sell' the game.

This is something that plagues HackMaster, also. Many fans seem intent on praising the game for what it isn't rather than for what it is. I figure that if a game is good, you don't have to define it by what it's not - "at least it's not d20!"

But it's always good to remember that a game can be good even if the fans of the game are annoying.

I just got my copy of C&C, and from what I've seen, it's a fine game. It does seem to harken back to 1e, but has enough differences to have its own feel.
 

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