Steve did not want to go down the advertising/marketing raod we currently find ourselves travelling. He wanted "Castles & Crusades: For the Professional Gamer" or some such. In retrospect, he may have had a better idea. My marketing strategy was "here is game we came up with dudes. its short sweet and simple and so easy to manipulate i'm bringing in warhammer rules!!! take a look, you might like it."
Our marketing (and I use that word in the broadest sense possible) strategy may have needed refinement. My suggestion is, if you are curious, wait for the book to show up at a local game store or bookstore or perhaps get a copy from a friend who may drop by and have one on hand, peruse it and decide whether or not it may be worth your time to play a game or two.
You may not like it. As Kanegrundar elegently, consisely and politely pointed out, it was just not his cup of tea. (I am assuming you are male as your sig and such is that of my 2nd favorite S&S character of all time - Kane. The author, Karl Edward Wagner, penned a number of decidedly dark tales about Kane. Check them out.)
C&C will not be to everyone's liking. There are a vast number of games out their and an even more vast number of tastes and desires. It can not be everything to everyone. So don't fret, even though I have invested a bit of time an effort in the project and am quite happy and proud of it (as should be not a few members of the C&C Society), I also understand others will not take to it. I am neither offended nor put off. It a a broad world after all and enough room for all of us to play our games -- whichever those be.
On this, I think some people are taking offense at C&Cs existance. As if its very premise is an affront to 3.5. Its not. As I have said in the past, 3.x is a great system. Its level of complexity and the manner in which it comes together is an example of some profoundly good game design. In fact, I have come to think of 3.5 as a system design rather than a game design. And no, that is not to impugn it as a game. There are other games that I also have admiration for - Rolemaster, Warhammer and Exalted to name a few.
I had a point to this post but between this and Army of Darkness I am having a difficult time concentrating and staying on course.
So here, let me make some quick points
1: C&C is a stand alone game. It can be run on its own without houseruling, without porting in other rules and without difficulty.
2: C&C has a very simple engine at its core. In fact, a simplified C&C can be run only on the SIEGE engine. One could nix attribute scores altogether and still run a game. One could nix ACs altogether. One could nix classes and still run the game. This, in my mind, makes it a powerful engine. Risk has a powerful game engine at its core. Monopoly also has a powerful game engine. The longevity and popularity of these games speaks to its core engines.
3: (midget attack in army of darkness) C&C is already, as far as TLG is concerned, a viable game that will be supported. No doubts. No ifs. No buts. it is just now arriving in stores through the normal distribution channels (we were wrong, we thought it would hit last week but our LGS distibutor told us he only shipped them this morning). Some storespre-ordered or called us up and ordered them
Sales will be spotty and localized with popular hot spots. We are already noting a few. In other areas it may not be so popular. But suffice it to say, C&C is here to stay. And, I am certain it will grow in popularity (and I am putting my money where my mouth is).
Uhh back in a minute.....

If you have not seen Army of Darkness, please watch it.
where was I going.... who knows?
uhh
real quick, multi-classing has not been officially dealt with yet. Its going to be difficult. If you want to help in the development of those rules,please feel free to join the discussions on our boards.
other issues....
cripes. I'll be back much later with my post on monsters. I need to do something, something...
davis