gideon_thorne
First Post
bolie said:ANY rule system and inventive players and a cooperative game master can produce just about any results they want. My point was that the rule system alone does little to differentiate characters. Prime attributes provide for a few variations, very few compared to the number of skills, feats, and prestige classes available in 3e.
My point is that C&C is simple and should be advertised that way. It's not going to satisfy someone who likes 3e.
Bolie IV
C&C has always been advertized as simple. No ones ever said its been advertized as complex.
I guess it depends on how one looks at the rules system. There are people out there, many of them, who dont need large numbers of skills, feats, prestiege classe or any such things to make a variety of characters. All such detail ever did for me was give me a barking headache. (poor memory for details on my part

Breaking all that 'stuff'' down very simply. What do all these skills and feats and whatnot do? They provide a framework or a prod to the imagination. After a while the framework becomes unneccesarry. Sure, all these 'details' can help the mathmatically oriented add up a variety of numbers on a sheet. But they arent doing anything that the imagination can't do. Alter the probability of a die roll certainly, but ulimately the differentiation of character comes from the player and always has, no matter what system is used. After all, the player makes the choices of what combo of gizmo's on the character is needed.

And fyi, I have played 3rd edition and know of what I speak. Ive played all editions of the game and find that as time went on I was less interested in mechanical details as I was into the story and evolution of the character itself.
