Steverooo said:
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One of the problems with the latter is that the players complain "everything is too GM-dependent!" (while the "lite" crowd complains "everything is too rules-dependent!") Myself, I like being able to calculate my chances, without having to ask the GM every time that I want to do something!
So it's all about "What's more important to you?" For me, I'd rather have rules for how far light goes and whether or not bonuses stack (which we can then ignore, if we choose to) than to have no rules for it, and have it all depend upon the overworked GM's perception. YMMV.
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Leaving aside the fact that your post appears to make unwarranted generalizations based purely on your own tastes, the main claim that you make here is based on a flawed premise. While there
is more room for GM
discretion in a rules light game (and hence less need to bring the game to a grinding stop and look something up in the encyclopedia of rules), it is
not necessarily the case that a rules light game leaves the adjudication of most tasks to mere GM whim.
The fact of the matter is that you can have a very parsimonious and consistent rules system. E.g. Imagine a game in which all mental tasks are resolved by making a "mind" ability score roll, and all physical tasks are resolved by making a "body" ability score roll. There are set 'difficulty levels' for different tasks (10 for average tasks, 15 for moderately hard, 20 for hard, and 25 for extremely hard). Here we have a very simple system -- two ability scores, and two ways in which these scores are used to resolve different tasks of four different levels of difficulty. (C&C is
not this rules light, btw.

)
I fail to see why such a system is any less "consistent" than 3E D&D. Sure, I suppose you have to make a "judgement call" as to whether breaking down a door is a "mental" or "physical" task, or whether the door is weak (DC 10) or tough (DC 20) -- but you also have to make these kinds of (usually obvious) judgement calls in 3E.
In any case, aside from making that important point, I don't want to get into a 'rules light' versus 'rules heavy' argument here. The simple fact is that C&C is a (relatively) rules light game, and so if that is not the kind of game you like, do not purchase the PHB. Not every game has to appeal to every player. I have zero interest in a game like Exalted, but I certainly recognize that that game will appeal to other reasonable gamers.
I agree that the 'old school' and 'rules light' niches are small relative to the overall RPG market. As I stated earlier, there is no chance of C&C 'overtaking' 3E (or anything close). At the same time, though, I think that those niches are nonetheless large enough for C&C to be a very viable and successful system. (I mean, the Angel and Buffy RPGs are 'rules light' niche games, yet they seem to be perfoming quite well for Eden studios.)
