bolie
First Post
Breakdaddy said:Except for the fact that I cant remember having seen anyone in this thread say that you *could* do everything with C&C that you can with D&D out of the box. There is invariably that caveat that states that you must houserule it to do this or that. In that regard, I think he is a tad bit off the mark. No offense is meant here, bolie has been a good contributor to this thread, I just wanted to point that out. Of course, I havent gone back and reread each post en toto to make absolutely sure about this, this is all vague recollection at the moment. Feel free to quote someone making this claim and smack me down properly.![]()
No one has said that C&C would do all that 3e would out of the box but a lot of people (here and elsewhere) have said that not having a lot of rules somehow makes it easier to do a lot of different things. Several people have stated in this thread that feats, skills, and prestige classes don't make characters much more different from each other than primes and RP. Or they've stated that not having all those pesky feats and skills means they can use RP to distinguish characters as much or better.
I agree that you can do a lot to distinguish characters by RP and primes and equipment. But it boggles my mind that anyone would think that having feats, skills, and prestige classes doesn't help.
But then my understanding is that C&C isn't trying to allow for all the customization of characters and monsters, it's allowing for customizing of the game itself. Which is not an inherent flaw. I do not intend that as a criticism.
So... my take on C&C v. 3e is that 3e allows for a wider variety of characters and monsters and tactical options in combat but requires a much, MUCH larger investment of time and money and can discourage some people from thinking outside the box because the box is so big. C&C is simple and fast to play. Making characters is quick and relatively simple. The rules are less comprehensive which may encourage some people to be more creative (but which does not inherently allow more creativity).
As far as system design goes, I much prefer C&C saves to 3e saves and I much prefer 3e monster design (with stats and monster HD like classes) to C&C monster design. Much of the other stuff that I'm not crazy about in C&C can easily be house ruled (adding feats and/or skills, 5 foot steps, spells, etc...).
Oh, and I've tried posting on the Troll Lord games forum, but I keep getting an InvalidDomain error or something. I've used ezboard before with no trouble on other sites, though, so I'm not sure what the problem is. It might be my extreme firewall/proxy stuff or something. It's probably just as well that I haven't been able to post there.

Bolie IV