Ancalagon
Dusty Dragon
My world building used to be quite detailed, but I've dialed it back a notch, as I realized that some of the work I was doing was well, wasted. But I agree with @Ruin Explorer 's sentiments - it has to make some kind of sense to me.
I've seen too many campaign settings that have very cool elements that... just made no sense at all. A mighty city, and a very cool one to boot, on top of a cliff, in a desert, isolated from everyone else... what are they eating? Trade? but why would someone trade with them, they are out of the way and seemingly have no resources! This can be "fixed" with a bit of work, but it's disappointing that the work wasn't done by the creator of the setting.
And often the answers to these questions - especially when they have to be "special/fantastic" because a mundane answer wouldn't do it - can lead to adventure! So that city trade "desert silk", found in tunnels under the sand (sand worms are secreting it to stabilize tunnels, these small tunnels can be carefully dug up and the silk extracted). What if something goes wrong with this silk collection? That could be a great adventure seed.
That being said, there are some basic facts I like to "set in stone", that are probably particular to me, in case they come up later - and that's the weight of coins and the value (to answer the "we found 10 pounds of gold! ... how much is that?" questions), as well as the income/cost of living of one poor laborer, to use as a basis of comparison for pricing.
I've seen too many campaign settings that have very cool elements that... just made no sense at all. A mighty city, and a very cool one to boot, on top of a cliff, in a desert, isolated from everyone else... what are they eating? Trade? but why would someone trade with them, they are out of the way and seemingly have no resources! This can be "fixed" with a bit of work, but it's disappointing that the work wasn't done by the creator of the setting.
And often the answers to these questions - especially when they have to be "special/fantastic" because a mundane answer wouldn't do it - can lead to adventure! So that city trade "desert silk", found in tunnels under the sand (sand worms are secreting it to stabilize tunnels, these small tunnels can be carefully dug up and the silk extracted). What if something goes wrong with this silk collection? That could be a great adventure seed.
That being said, there are some basic facts I like to "set in stone", that are probably particular to me, in case they come up later - and that's the weight of coins and the value (to answer the "we found 10 pounds of gold! ... how much is that?" questions), as well as the income/cost of living of one poor laborer, to use as a basis of comparison for pricing.