Ylis
First Post
Elf Witch said:You do realize that there is nothing stopping him from having the character raised and using him any way?![]()
Yes, I know....but my characters always have the "Magical Circlet of DM Resurrection Prevention +2"



Elf Witch said:You do realize that there is nothing stopping him from having the character raised and using him any way?![]()
maggot said:...So if you are a player how would you like a campaign to end?
Deadguy said:I suppose the thing is Elf Witch, most DMs don't want to plan a self-contained and terminating campaign. After all, we all as DMs just know that our ideas are boundless and our creative weelspring a ceaseless source of new adventures. Except that, as you've discovered, it just isn't so. Instead we face burnout, boredom and ennui, coupled often with a desire to try out the newest 'thing' on the gaming block. So instead of having a good, memorable ending, the campaign either peters out, out of boredom, or is just sort of forgotten when something else comes along.
I can't say I am much better. All bar one of the campaigns that ended with a definite denouement did so because I was running them in a University games club, so they had a definite start and finish. The other one was a deliberately short campaign run for a couple of friends just so they could game together; since I didn't have a lot of time for this, I planned a short story for them to do, with a distinct ending. All the rest of the campaigns I have run have fallen apart in some way, or been put on indefinite hold. So they've lacked any resolution. And comparing with other GMs I know, I am not alone in this.
Perhaps you need to set up a game with a fixed purview and duration, just so you can get the feeling once more of a resolved campaign.
I suppose the thing is Elf Witch, most DMs don't want to plan a self-contained and terminating campaign.
Mouseferatu said:Really? I, and every DM I've gamed with since high school, does exactly that.
Sometimes it's a campaign that's a singe long story (albeit with side adventures that have no bearing on the main plot). Sometimes it's a single-story mini-campaign. Sometimes it's a campaign with no particular plot arc, but I/they still know at roughly what point we plan to end it.
Deadguy said:This might be a terminology thing, Ari, rather than a disagreement. I suppose by campaign I mean 'setting' rather than 'story arc'. I might have a definite story arc in mind when I work on a game, but I never assume that the setting is just for that story arc. Consequently I plan stories that won't completely rewrite the setting. Like i say, that's been my experience, from knowing probably two score DMs.