My current campaign might end in the next session, with the whole group stuck in a mind-**** headtrip until the end of their days. But if they get out of it, they're gonna go track down the bastard responsible, and most likely kill him. Which will leave them the most powerful people in the world.
I've got to balance a few things, though, to make sure enough of the dangling plot threads are tied up. There's the Torch, which they probably can't destroy, but which they'll need to get rid of to make sure they're not tempted more to evil. There's the Mother of Dreams, who they probably won't be able to go after before I graduate, but whom should be touched on in the ending such that they don't think they missed out. There's Shaaladel and his grey blade, who needs to get whupped up on, but only after he shows he's really evil (check!). Seaquen has already been rescued, so that's where the party can go after victory to celebrate. And Crystin can show up, bearing a last message from Longinus, who has killed himself to avoid a fate he had no other way to fight.
I think this could be a nice ending. I might have ended it last semester with a bit of ambiguity of what would happen where, but I think this semester's ending, with the main villains receiving their final comeuppance, will be much more delightful.
And I have to do it all in 4 sessions or less. Egads.
Thanks for reminding me that I'll need to plan a denoument.