How Should the Paladin Suffer?

What Shilsen said. I'm all for making a paladin's life uncomfortable, but I think you're better off making the wracking guilt when he finds out do it for you instead of slapping him with penalties.

I'd probably send him a single dream of the little girl lost in a wood, calling his name.
 

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Well, it largely depends upon the 'size' of the clue / amount of knowledge the PC's had that the father was not a wholesome as he should be. If the PC's had solid clues that daddy was not quite kosher, then handing the child over and leaving, the excuse of 'there was not a good moment to do a det. evil' is a kinda poor excuse. The PC should have CREATED an opportunity to do the det. evil to make sure.

Furthermore, REAL punishment (of the kind that requires real atonement guided by a high priest etc.) should indeed only be used if AFTER it has become clear the child is in danger / has already been 'zombified' (whether through 'normal' information or dreams) and the Paladin takes NO action, then the serious consequences should start...

This IMHO is not at all Paladin bashing in the slightest, it is simply roleplaying and showing how difficult it is to be real life LG paladin and the moral consequences of making promises etc.
 

silentspace said:
I also think you're being too harsh. It sounds like you don't like paladins. Probably you should have told you're player from the get-go that you don't like paladins, and disallowed them. Nothing wrong with that, if you don't want that in your game. :)

Also, a paladin's detect evil ability is a spell-like ability. That's incredibly powerful, much more powerful than the spell. It requires no verbal, somatic, material, or focus components. If the paladin tried to use it, all it takes is a standard action (a few seconds) of looking in the father's general direction, and he should have detected evil. I'd hate to be a player in your game. I'd much rather you just said paladins are not allowed, and give me the chance to make something else.

That being said, your set-up sounds like fun. The part about the undead father and daughter, not the part about screwing over the paladin ;)

Actually, in all fairness, I recommended he play a paladin because I like them and don't think there are enough of them in the world.

Here, he intended to detect evil, but every time he had the opportunity, he got distracted by other matters. I'm really not trying to screw the paladin and any punishment will be short lived. I engineered the situation so he would have the opportunity to blow it.

Here's a little more backstory:

The party encountered dad while they were first level. He's a busy single parent and, while he works, his daughter stays at home. She's incredibly intelligent and precocious, and, in all fairness to dad, more than he can handle.

On the day that they met, dad was at work and the girl went wandering. She left the village and was captured by a group of orcs. Now IMC, basic humanoid races are only mildly evil, and said orcs needed certain resources from the town. They planned to hold the girl hostage until they received them. The party ascertained the situation and earned the girl's freedom.

While she was captured by the orcs, she made friends with their chief and his son. After rescuing her and seeing her relationship with her father, the party determined that she might have been better off with the orcs. Dad was dismissive of her feelings and more concerned about his work than his daughter. Dad's biggest concern was not: "What happened to my daughter" but "What will my fellow towns people think of me if she dies?"

They were so concerned about her that they took her on their first few adventures because she needed some supervision. Unfortunately, things started getting dangerous and they eventually returned her to her father.
The town guard also weighed in on whether what they had done was kidnapping.

Ultimately, dad *loves* his daughter. He just can't handle her and continue his work. The thought of losing her forever really hurts, so he's decided to "leash" her through undeath. By trapping her soul, he keeps her personality around, and by zombifying her, he keeps her obedient. Ain't love grand?

My initial thoughts were to take away his powers at the moment the girl died. However, that kind of tips my hand a little bit. I plan on sending dreams that something is wrong to the entire party.

The reason I thought it would be a good idea to have some loss of abilities upon making the discovery is that charisma is the Paladin's prime requisite. In 3.xe, Charisma is force of personality. I figure having a six-year-old zombie look up at you and say "You promised" in an accusing voice, while making a slam attack might serve to shake your self-confidence, just a bit.

Like I said before, atonement will be fairly easily obtained, because I don't want to screw the paladin. I just want a good way to portray what I think will be a very dramatic scene.

--G
 

Hong's 4th law of fantasy: if the DM doesn't like paladins, don't play a paladin.

Hong's 5th law of fantasy: if the DM likes paladins, don't play a paladin.

Evidence: see above.
 

Goobermunch said:
Okay--

Here's the deal. The Paladin in my campaign made a noble promise to always protect a six-year old child. At the time, he probably didn't think much of it. He was simply trying to cheer her up and deal with some of her fears as they travelled through a dark forest.

Fast forward a few months. The Paladin dropped the six-year old off with her somewhat distant father. ... Technically, the Paladin has not committed any evil acts. He has, however, made a promise which he has failed to keep.

My questions:

What punishment should the Paladin suffer?

Um, none, that I can see.

From what I gather, they knew the father wasn't exactly Bill Cosby, but it's a helluva stretch to go from "distant dad" to "Call of Cthulhu." The paladin returned her to what he could reasonably have expected to be safe (if not terribly warm and fuzzy) conditions, assuming she didn't go wandering off to the orcs again.

DM: Or so he thought! Mwuuhahahhahaha!

If you want to lay this kind of a trip on the paladin, just the set up is more than plenty. To add insult to injury by stripping powers, is just being mean, IMO.

-The Gneech :cool:
 

Torm said:
Have the paladin struck blind and possibly mute. When someone tries to do something to fix him, give them a vision, instead, that informs them that the paladin is blind because he did not take the time to see what was in front of him, and (if you choose to make him mute) mute so that he will no longer make promises he will not keep properly.

His restoration will only come when he has freed the soul of the child, now, as his promise to keep her safe has only that remaining to apply to.

Don't take his abilities for now ...Whatya think?

I think that being struck blind and mute de facto kills most of a paladin's abilities, anyway.

Spellcasting - gone.
Fighting ability - pretty well shot.
leadership and CHA skills - operating at seriously reduced efficiency.
Detect evil - arguably gone.


That leaves lay on hands, a mount, and a nice shiny aura that says, "hit me, I'm good and helpless!"
 

I have this, somewhat horrible, image of a blind paladin flailing around a room with a sword, attempting to 'free' a tiny zombie. Furniture, pillows and walls being hacked to pieces.

Due to being mute, guess he can't even use Det Evil to get a location. Hope he invested a few points in the listen skill.

Anyway, that's just silly.
 

The_Gneech said:
Um, none, that I can see.

From what I gather, they knew the father wasn't exactly Bill Cosby, but it's a helluva stretch to go from "distant dad" to "Call of Cthulhu." The paladin returned her to what he could reasonably have expected to be safe (if not terribly warm and fuzzy) conditions, assuming she didn't go wandering off to the orcs again.
I totally agree with this, and was pretty much what I was going to say (though not as eloquently as The_Gneech).

I don't think the situation seems reasonable at all to "punish the paladin".
 

You know, paladins don't get enough special abilities to warrant this kind of hounding. Its not like they are equal to a fighter, and then get extra special stuff on top of it for holding up such amazingly heavy standards.

A promise to a little girl to always protect her, when she is scared in a big dark forest is not the same thing as a holy vow to always protect the king. And if the king were assassinated while the paladin was out of the castle, would anyone think the paladin should be punished, stripped, or made to suffer?

I hate games where the paladin does everything right (or at least does nothing wrong), yet because the DM wants to make him twist a bit (to make the game "interesting"), the DM finds some way (taking a minor promise as a sacred vow) to show that the paladin did wrong (or didn't do right).

If the little girl were killed by a runaway wagon, would the paladin be punished?

Does the paladin need to pick and choose his words carefully so that he doesn't inadvertantly bind himself to some unexpected vow?

If you want the paladin to come back to this particular adventure, give him some omens or dreams to get his attention. But don't punish him at all. He did the right thing in good faith. Punishing him for it will kill his enthusiasm for the character.

Quasqueton
 

When the paladin made this promise, did you make it clear to him that it effectively meant that if he ever left the girl's side and something bad happened to her, his abilities would be in jeopardy?

There's a couple different ways to mean, "I will always protect you". One is the bodyguard's "Will literally always be in the same room with you to keep the bad away." Another is the more knightly, "I am always on call to come to your aid, should you need it."

Considering that the former would end his adventuring career, I'd assume he meant the latter. Also, you didn't punish him when he left her alone with Daddy, which would have been a breach of the first sort of promise. You have already tacitly agreed that he's not actually responsible for her welfare 24/7. To change your mind now would not be fair.

Ergo, he only gets punished if he hears about trouble and then fails to react. If you want to screw him over, make it so he has to choose between helping the girl and doing some other important thing.
 

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